
Short Game Format
Join a quick 4v4 battle for the city over a best-of-five match. Each round takes a couple of minutes.

January 2026 update
Major update

Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen, and more.
A new fast-paced game mode


Join a quick 4v4 battle for the city over a best-of-five match. Each round takes a couple of minutes.

Players choose from a random set of items, adding three items to their inventory each round.

Each round players start with equal resources. No farming.

If you're lucky, an Enhanced or Legendary item might make an appearance.
New bosses, bases, troopers, & defensive abilities

The stretching shadow of a skyscraper… a boarded-up apartment in Hell's Kitchen… The Hidden King exists in the cracks of the city, waiting for his followers to usher him into the light.


Glass, steel and stone… Order and power where once there was none… The Archmother has always guided the founders' hands, and now it is time for them to welcome her home.


The hero pool deepens






Two heroes release per week
Mondays & Thursdays at 2PM PST starting January 26th
Your vote determines the release order
Earn votes by playing

Play a Standard Match or Street Brawl to earn votes. Your first win of the day gives you 4 additional votes. Cast your votes in the ballot box located in the Hideout.

Starting on the first hero release, playing will earn you priority tokens. Tokens can be used to more reliably select the new hero you want to play the most. Tokens are earned at a faster rate the more new heroes are in the pool.

Use the new spray feature to demonstrate your support for your favorite upcoming hero by campaigning for their release around the map during your match.
New MVP scoring system and postgame summary





HUD, chat, & visibility

Your hero portrait changes based on how you are doing in game.
Show off your hot streak.
Various chat visual improvements and updated ally vs. enemy chat styles.
Players now have animated custom channel bars for each of their channeled abilities.

Hit them where it hurts.
More responsive hit feedback while shooting and using abilities.

Timeline improvements for various game events.

Everything you need at a glance.

Defeat the enemy Patron in style.

Keep track of when Mid Boss will spawn next directly on the minimap.

Leave the choice to fate.

More easily track the rejuv timer before it expires.

Improved readability for players and structures during gameplay.

A new Camera Hole Punch system reduces the amount of unexpected camera movement when running in front of obstructions. The camera will peer through the objects instead of pushing toward the player character.

Jungle camps now glow through walls when you are in close proximity, to help aid in navigation.


Quickly find and update the setting you are looking for on the fly.

New custom reticle editor with live-preview to help you find the perfect crosshair.

Instead of a single legacy FOV option, you can now adjust the camera more gradually.
The city that never sleeps


Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per target hit.

Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.

Images and videos — © Valve Corporation. Original: playdeadlock.com/oldgods
While everyone else adjusts to the new numbers, a booster raises your rank, or a coach shows you how to play after the changes.