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January 2026 update

Old Gods, New Blood — Deadlock major update

Major update

Silver, Rem, Graves, Apollo, Celeste, Venator

The ritual takes form…

Overhauled Patrons and bases, six new heroes, a fast-paced game mode 'Street Brawl', HUD updates, many quality-of-life additions, revamped postgame with an MVP screen, and more.

Street Brawl

A new fast-paced game mode

Street Brawl

Short Game Format

Join a quick 4v4 battle for the city over a best-of-five match. Each round takes a couple of minutes.

Streamlined Shopping

Players choose from a random set of items, adding three items to their inventory each round.

Level Playing Field

Each round players start with equal resources. No farming.

Drop a piano on someone's head…

If you're lucky, an Enhanced or Legendary item might make an appearance.

Behold the Patrons

New bosses, bases, troopers, & defensive abilities

Hidden King

The stretching shadow of a skyscraper… a boarded-up apartment in Hell's Kitchen… The Hidden King exists in the cracks of the city, waiting for his followers to usher him into the light.

Hidden King base
Archmother

Glass, steel and stone… Order and power where once there was none… The Archmother has always guided the founders' hands, and now it is time for them to welcome her home.

Archmother base
New troopers of both sides

Six New Arrivals

The hero pool deepens

Two heroes release per week

Mondays & Thursdays at 2PM PST starting January 26th

Your vote determines the release order

Earn votes by playing

First Win of the Day

Play a Standard Match or Street Brawl to earn votes. Your first win of the day gives you 4 additional votes. Cast your votes in the ballot box located in the Hideout.

New Hero Priority Tokens

Starting on the first hero release, playing will earn you priority tokens. Tokens can be used to more reliably select the new hero you want to play the most. Tokens are earned at a faster rate the more new heroes are in the pool.

In-game Sprays

Use the new spray feature to demonstrate your support for your favorite upcoming hero by campaigning for their release around the map during your match.

Revamped Postgame

New MVP scoring system and postgame summary

Postgame MVP screen

UI Improvements

HUD, chat, & visibility

New HUD top bar

Reactive Portraits

Your hero portrait changes based on how you are doing in game.

Kill Streaks

Show off your hot streak.

Chat

Various chat visual improvements and updated ally vs. enemy chat styles.

Custom Channel Bars

Players now have animated custom channel bars for each of their channeled abilities.

Damage Impact Indicator

Hit them where it hurts.

New Damage Numbers

More responsive hit feedback while shooting and using abilities.

Steam Game Recording

Timeline improvements for various game events.

Updated Scoreboard

Everything you need at a glance.

Objective Health Bars

Defeat the enemy Patron in style.

Mid Boss Timer

Keep track of when Mid Boss will spawn next directly on the minimap.

Random Hero Button

Leave the choice to fate.

Rejuv Duration Timer

More easily track the rejuv timer before it expires.

Visibility Outlines

Improved readability for players and structures during gameplay.

Hole Punch View

A new Camera Hole Punch system reduces the amount of unexpected camera movement when running in front of obstructions. The camera will peer through the objects instead of pushing toward the player character.

Neutrals Near Walls

Jungle camps now glow through walls when you are in close proximity, to help aid in navigation.

Settings Rework

New settings menu

Settings Search

Quickly find and update the setting you are looking for on the fly.

Custom Reticle Control

New custom reticle editor with live-preview to help you find the perfect crosshair.

FOV Slider

Instead of a single legacy FOV option, you can now adjust the camera more gradually.

Ongoing Map Updates

The city that never sleeps

Also in this Update…

Two New Items

Ballistic Enchantment

Imbue an ability with increased range. Dealing damage with that ability grants you increased weapon damage per target hit.

Recharging Rush

Dealing significant Weapon Damage replenishes a charge for each of your charged abilities.

And the following changes:

Images and videos — © Valve Corporation. Original: playdeadlock.com/oldgods

Did the patch shake the meta?

While everyone else adjusts to the new numbers, a booster raises your rank, or a coach shows you how to play after the changes.

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