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Player card · Deadlock

Mayonese

Eternus V · 58,4 % win rate over 30 days · public Deadlock stats

Mayonese

Eternus V

Above 99,9 % of players

87wins62losses

win rate 58,4 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

85 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

407 matches over 13 weeks, 250–157 · 80 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Objective damage per minute446You162Average Eternus85 %Better than
  • KDA6,42You3,22Average Eternus76 %Better than
  • Souls per minute1 228You1 086Average Eternus75 %Better than
  • Hero damage per minute1 167You944Average Eternus74 %Better than
  • Shot accuracy63 %You58 %Average Eternus73 %Better than
  • Last hits per match164You136Average Eternus68 %Better than
  • Deaths per match5,1You6Average Eternus61 %Better than
  • Denies per match2,7You2Average Eternus59 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Venator27matches59,3 %+12,9 vs rank3,69KDA34 805souls · 37 220
  • Wraith22matches59,1 %+5,7 vs rank4,25KDA35 161souls · 39 231
  • Mina19matches63,2 %+15,6 vs rank4,58KDA35 441souls · 36 525
  • Rat KingBest14matches64,3 %+12,5 vs rank3,23KDA41 064souls · 35 430
  • HazeWeak spot7matches42,9 %−8,4 vs rank2,94KDA28 201souls · 37 303
  • Yamato4matches75 %+21,7 vs rank3,56KDA44 500souls · 33 428

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 57,8 %with regular teammates · 64 matches
  • 58,8 %without them · 85 matches
  • 3,2matches per session on average, longest one — 10
  • 58,4 % → 51,4 %win rate of the first two matches of a session → the fifth and later
  • 69,2 %win rate right after two losses in a row · 13 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Denies per match: there you are ahead of only 59 % of players in your rank. On Haze your win rate is 8,4 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus V → Eternus VI: 1 000 points

≈ 21 matches at a 58% win rate - 13 wins among them

Minimum - 4 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.