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Player card · Deadlock

Mayonese

Eternus V · 58.4 % win rate over 30 days · public Deadlock stats

Mayonese

Eternus V

Above 99.9 % of players

87wins62losses

win rate 58.4 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

85 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

407 matches over 13 weeks, 250–157 · 80 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Objective damage per minute446You162Average Eternus85 %Better than
  • KDA6.42You3.22Average Eternus76 %Better than
  • Souls per minute1,228You1,086Average Eternus75 %Better than
  • Hero damage per minute1,167You944Average Eternus74 %Better than
  • Shot accuracy63 %You58 %Average Eternus73 %Better than
  • Last hits per match164You136Average Eternus68 %Better than
  • Deaths per match5.1You6Average Eternus61 %Better than
  • Denies per match2.7You2Average Eternus59 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Venator27matches59.3 %+12.9 vs rank3.69KDA34,805souls · 37,219
  • Wraith22matches59.1 %+5.8 vs rank4.25KDA35,161souls · 39,234
  • Mina19matches63.2 %+15.6 vs rank4.58KDA35,441souls · 36,532
  • Rat KingBest14matches64.3 %+12.6 vs rank3.23KDA41,064souls · 35,431
  • HazeWeak spot7matches42.9 %−8.4 vs rank2.94KDA28,201souls · 37,311
  • Yamato4matches75 %+21.7 vs rank3.56KDA44,500souls · 33,434

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 57.8 %with regular teammates · 64 matches
  • 58.8 %without them · 85 matches
  • 3.2matches per session on average, longest one — 10
  • 58.4 % → 51.4 %win rate of the first two matches of a session → the fifth and later
  • 69.2 %win rate right after two losses in a row · 13 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Denies per match: there you are ahead of only 59 % of players in your rank. On Haze your win rate is 8.4 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus V → Eternus VI: 1,000 points

≈ 21 matches at a 58% win rate - 13 wins among them

Minimum - 4 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.