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Player card · Deadlock

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Eternus II · 44,1 % win rate over 30 days · public Deadlock stats

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Eternus II

Peak: Eternus IV

Above 99,6 % of players

41wins52losses

win rate 44,1 % over 30 days

Where the rank is going

−1subrank

Over 30 days the rank slipped by 1 subrank.

87 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

404 matches over 13 weeks, 205–199 · 78 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Objective damage per minute205You162Average Eternus57 %Better than
  • KDA3,95You3,22Average Eternus57 %Better than
  • Shot accuracy58 %You58 %Average Eternus51 %Better than
  • Hero damage per minute904You944Average Eternus45 %Better than
  • Last hits per match122You136Average Eternus40 %Better than
  • Denies per match1,6You2Average Eternus40 %Better than
  • Souls per minute1 009You1 086Average Eternus34 %Better than
  • Deaths per match8,1You6Average Eternus24 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Yamato21matches57,1 %+3,8 vs rank2,89KDA30 331souls · 33 426
  • Lady GeistBest16matches68,8 %+17,4 vs rank2,65KDA36 507souls · 36 964
  • Haze12matches58,3 %+7 vs rank3,42KDA41 997souls · 37 306
  • Shiv11matches27,3 %−21,9 vs rank2,06KDA24 292souls · 33 960
  • The DoormanWeak spot9matches11,1 %−35,6 vs rank2,49KDA27 237souls · 34 141
  • Calico6matches33,3 %−14,4 vs rank2,28KDA27 525souls · 35 163

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 41,7 %with regular teammates · 36 matches
  • 45,6 %without them · 57 matches
  • 2,5matches per session on average, longest one — 9
  • 42,6 % → 50 %win rate of the first two matches of a session → the fifth and later
  • 50 %win rate right after two losses in a row · 16 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 24 % of players in your rank. On The Doorman your win rate is 35,6 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus II → Eternus VI: 4 000 points

At a 44% win rate the rank does not grow: you need more wins than losses

Minimum - 14 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.