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Player card · Deadlock

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Eternus II · 43.6 % win rate over 30 days · public Deadlock stats

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Eternus II

Peak: Eternus IV

Above 99.6 % of players

41wins53losses

win rate 43.6 % over 30 days

Where the rank is going

−1subrank

Over 30 days the rank slipped by 1 subrank.

86 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

404 matches over 13 weeks, 205–199 · 78 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Objective damage per minute203You162Average Eternus57 %Better than
  • KDA3.92You3.22Average Eternus56 %Better than
  • Shot accuracy58 %You58 %Average Eternus49 %Better than
  • Hero damage per minute907You944Average Eternus45 %Better than
  • Last hits per match121You136Average Eternus39 %Better than
  • Denies per match1.6You2Average Eternus39 %Better than
  • Souls per minute1,011You1,086Average Eternus35 %Better than
  • Deaths per match8.1You6Average Eternus24 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Yamato21matches57.1 %+3.8 vs rank2.89KDA30,331souls · 33,434
  • Lady GeistBest16matches68.8 %+17.4 vs rank2.65KDA36,507souls · 36,958
  • Haze12matches58.3 %+7 vs rank3.42KDA41,997souls · 37,311
  • Shiv11matches27.3 %−21.8 vs rank2.06KDA24,292souls · 33,959
  • The DoormanWeak spot9matches11.1 %−35.8 vs rank2.49KDA27,237souls · 34,129
  • Calico7matches28.6 %−19.1 vs rank2.22KDA29,116souls · 35,180

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 41.7 %with regular teammates · 36 matches
  • 44.8 %without them · 58 matches
  • 2.5matches per session on average, longest one — 9
  • 41.9 % → 50 %win rate of the first two matches of a session → the fifth and later
  • 50 %win rate right after two losses in a row · 16 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 24 % of players in your rank. On The Doorman your win rate is 35.8 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus II → Eternus VI: 4,000 points

At a 44% win rate the rank does not grow: you need more wins than losses

Minimum - 14 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.