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Player card · Deadlock

Tas

Eternus VI · 80 % win rate over 30 days · public Deadlock stats

Tas

Eternus VI

Above 100 % of players

8wins2losses

win rate 80 % over 30 days

Where the rank is going

0subranks

Over 30 days the rank has not moved: the same subrank as a month ago.

9 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

221 matches over 13 weeks, 159–62 · 47 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • KDA9,31You3,22Average Eternus84 %Better than
  • Deaths per match4,3You6Average Eternus71 %Better than
  • Hero damage per minute1 009You944Average Eternus57 %Better than
  • Denies per match2,6You2Average Eternus57 %Better than
  • Objective damage per minute171You162Average Eternus51 %Better than
  • Shot accuracy57 %You58 %Average Eternus48 %Better than
  • Last hits per match132You136Average Eternus47 %Better than
  • Souls per minute1 067You1 086Average Eternus46 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Bebop3matches100 %+49 vs rank3,9KDA42 244souls · 32 182
  • Celeste2matches50 %−3,6 vs rank3KDA32 378souls · 35 996
  • The Doorman2matches50 %+3,2 vs rank5,6KDA32 956souls · 34 129
  • Violet1matches100 %+51,8 vs rank7,33KDA29 789souls · 31 921
  • Paradox1matches100 %+52,4 vs rank25KDA30 211souls · 32 747
  • Mirage1matches100 %+54,8 vs rank22KDA30 225souls · 36 827

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 3,3matches per session on average, longest one — 5
  • 100 % → 0 %win rate of the first two matches of a session → the fifth and later

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Souls per minute: there you are ahead of only 46 % of players in your rank.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus V → Eternus VI: 1 000 points

≈ 6 matches at a 80% win rate - 5 wins among them

Minimum - 4 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.