Player card · Deadlock
Tas
Eternus VI · 80 % win rate over 30 days · public Deadlock stats
Tas
Account · 1444662928
Eternus VI
Above 100 % of players
8wins2losses
win rate 80 % over 30 days
Where the rank is going
0subranks
Over 30 days the rank has not moved: the same subrank as a month ago.
9 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
221 matches over 13 weeks, 159–62 · 47 days with games
How you play against your own rank
Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.
- KDA9.31You3.22Average Eternus84 %Better than
- Deaths per match4.3You6Average Eternus71 %Better than
- Hero damage per minute1,009You944Average Eternus57 %Better than
- Denies per match2.6You2Average Eternus57 %Better than
- Objective damage per minute171You162Average Eternus51 %Better than
- Shot accuracy57 %You58 %Average Eternus48 %Better than
- Last hits per match132You136Average Eternus47 %Better than
- Souls per minute1,067You1,086Average Eternus46 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
Bebop3matches100 %+49 vs rank3.9KDA42,244souls · 32,188
Celeste2matches50 %−3.6 vs rank3KDA32,378souls · 36,002
The Doorman2matches50 %+3.1 vs rank5.6KDA32,956souls · 34,129
Violet1matches100 %+51.8 vs rank7.33KDA29,789souls · 31,932
Paradox1matches100 %+52.4 vs rank25KDA30,211souls · 32,747
Mirage1matches100 %+54.8 vs rank22KDA30,225souls · 36,827
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 3.3matches per session on average, longest one — 5
- 100 % → 0 %win rate of the first two matches of a session → the fifth and later
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Souls per minute: there you are ahead of only 46 % of players in your rank.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Eternus V → Eternus VI: 1,000 points
≈ 6 matches at a 80% win rate - 5 wins among them
Minimum - 4 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

