

Watch out for
Specimen
Some call it magic, others call it science. It doesn’t matter what you call it when it’s a disembodied hand crawling on your kitchen floor in the middle of the night.
September 29, 2026 update



A massive visual update to the map and neutrals, six new heroes, a mysterious figure known as The Broker, HUD updates, numerous quality-of-life additions, accessibility options, and more.
Presenting

Blue LaneBreak a leg on



1Uptown
Our first stop on the tour. If you need to get going somewhere, this is your quickest route to where the action is.

2Times Square
The beating heart of the city. Everyone should see it at least once in their life, and hopefully not just this once.

3Downtown
The busiest stop in town. Citizens of the Cursed Apple have been reporting strange rumblings coming from deep beneath the subway line.


Watch out for
Some call it magic, others call it science. It doesn’t matter what you call it when it’s a disembodied hand crawling on your kitchen floor in the middle of the night.
Green LaneGet to know



4Umbria University
Home to the nation's finest Bibliomancy program, Umbria offers an elite occult education.

5Central Park
300 years old and still growing. This aptly named Hangman’s Elm has been in the city longer than almost any other living creature.

6The Brownstones
Visit the Brownstones for some quality family time, and if you’re lucky, a history lesson worth not repeating.


They’ll try to get ya
A good story can bring respite in trying times. For those less inspired, the pages of a book may serve better as a sleep aid.

You’ll just love



7Stock Exchange
See the high-stakes financial playground where the warlocks of Wall Street ply their trade making trades.

8Seaport Dock
Preserving New York City’s maritime heritage hasn’t quite been the same since this vessel docked at Pier 16.

9Old Fairfax Factories
The beating heart of the Occult Industrial Complex comes from humble beginnings.


Get mixed up with some
All those dark and dirty thoughts that humanity would prefer buried and thrown away, given form.


Don’t mind the
Gunpowder was originally invented while on the search for an elixir of immortality. The spirits seem to make good use of both.
While you’re here, you’re perfectly welcome to
These back alleys and side streets were made for action.

Hidden between the main city streets are the 4 Districts to explore with a little something for everyone. The Theater, Chinatown, Haunted Lot, and Plaza make up the more “lively” corridors of the Cursed Apple.
The world is a stage in


Get tangled-up with
Graceful bodies floating across the stage can be mesmerizing. In such a historic theater, one couldn’t be blamed for wanting to leave their bloody mark all the way across the deck.
It’s going down in



Get into the
Souls are kindled with hopes and dreams of the wishes they may light into day. You never think about how some of those hopes and dreams are violent and want to kill you.

Don’t feed the
People always tell you there’s something in the water whenever anything bad happens. There’s a ritual going on outside. Something’s in the water.
Watch your step



Warning: Non-edible
New York is a melting pot of families from across the globe. It just so happens that when you combine a family of fungi and demonic energy at high temperature, it starts to walk.
Get to the bottom of



Allegedly, not here
Grasping hands always find their ways into unexpecting pockets. While the ritual burns high in the sky, some decrepit souls can’t help but stay low.
There’s a lot going on around here
Assorted gameplay updates

Don’t blow your cover
Shrouded beneath this districts main square lies the city’s Sunken Plaza. With high risk comes high rewards because as you descend to its depths, the sounds of the outside world fade away along with your stamina.
Found in Plaza

Or DO blow your cover
Ascend to the top of the Chinatown Bell Tower for a highly concentrated soul hotspot. Keep in mind that while collecting your rewards the bell will ring loudly throughout the map.
Found in Chinatown

Smash open
These Tough Crates require a Heavy Melee to break open, but the extra souls will make it worth your while.

Also smash
Revamped golden statues now also include Spirit Resist, Bullet Resist, Ability Range, and Move Speed as permanent bonuses.

Take a bite out of the Big Apple
Hidden around the map, these healing snacks allow keen-eyed players to heal up in a pinch.

Get excited for
Duck in and out of veiled cover with your team to navigate the city streets in refreshing secrecy. Provides invisibility and a small amount of regen while standing on it.


New York has something for everybody... For those in search of truly terrifying power, there’s a guy...a mysterious merchant known only as the Broker. One day, you might find him uptown operating from the end of a dark alley, a few months later occupying an abandoned storefront in Chinatown. Nobody knows where he’ll appear next, but he won’t stay long as his supply of demon-touched items and modifications are banned in New York. For a price, the Broker can turn the mundane into the extraordinary, but buyer beware, the Broker’s wares always come with a cost and it’s rarely measured in mere souls.
While supplies last, you can exchange your high tier items for a Corrupted version. While his exact arrival time varies, his first shipment is stocked around 30 minutes. Additional Corrupted Items can be collected, on average, every 15 minutes after that.
Each match, all corrupted items are assigned random negative attributes from a predefined set. The degree of negative and positive attributes have a small amount of variability, however they are the same for all players in a given game.
Corrupted Items are banned on the streets of New York. He’ll only be around for a few days, as authorities will be out in full swing once the first new hero makes their arrival.
In New York for a limited time...
He comes around with unthinkable upgrades...


...but there’s always a catch

And now ...
Introducing six new heroes






As with previous hero releases, you vote on the release order
Two heroes release a week on Tuesdays and Fridays @ 2:00pm PT
Voting now live — first release October 2nd

All voting is now done in the new Pregame lobby. Convince your allies to make the only correct choice. The winning team’s votes will count as double.


Your first win of the day gives you double the votes.

Starting with the first hero release, playing will earn you priority tokens.

Demonstrate your support for your favorite upcoming hero.
The picture of health

Find your party members quickly in the heat of combat.
An icon appears when they have a Rejuvenator use available.
Know in the moment when that Singularity is going to hit.
As you deal damage, you’ll see their health value decrease in real time.
When it seems like they never stop dodging, you’ll know when it’s time.
Once they’re critical, you’ll always want to hunt ‘em down.
Know your surroundings
A number of user interface improvements aimed at improving game readability

See the soul value and comparative difficulty of NPC’s.

Gain a better understanding of just how tanky those guys are.

Enable cumulative damage totals and other options within Settings.

Provides a quick view of your relative investments and lets you see more clearly when you hit your spike.

Find your Friends
You can now more easily see your allies, no matter how far away they are.
Investments! Buffs! Debuffs!
Gain a better understanding of your power level throughout a match.
Get a clearer picture of how your stats are impacted in the heat of battle.
While shopping, see the impact of your purchases in real time.
You’ll be able to see that pesky Love Bites build-up more easily.

Lock in
A cleaned up targeting mode means less UI getting in the way between you and your prey.
Wait. Who did what?
A new way to look at important moments during a match.

The Event Feed now displays a breakdown of what Item or Ability landed the killing blow.

Players can now see what the full bounty of a target is, as well as their personal share of the kill.

Don’t forget to secure the Soul Bag from your kills, before your ally does it for you.
An improved shop to help players find what they need, when they need it most.

You can now see the Kill Feed, Incoming Chat, and push to view the Scoreboard in the shop.

Not sure what is trending on your hero? Using live player data, the shop now narrows down the options to their most frequently purchased items. The item tooltips include how often the item is purchased and at what phase of the game.

Filter the shop down to only see the stats that you’re looking for. Mix and match filters to enhance your build with the stats and modifiers you want the most.
Improved shop search, focus, scrolling, new options and overall navigation. Pressing 1-6 by default in the shop will navigate to different shop tabs.
Updated Build Browser Interface for better previews, Build Copy/Pasting, Instant Category Resizing, and many other bug fixes and QOL improvements.
Quickly share a gameplan with your team with the reworked ping system.

The new state on the cursor will let you know which UI elements are pingable.
Expanded interactive map pings.

Say more things about the heroes in your match.

Detailed dynamic ability pings to track important cooldowns.
Let your allies and enemies know what’s on your mind.

Troopers, Neutrals, Ziplines, Rift, Bridge Buffs, Shop, and more now react to pings.

Over 15,000 new and updated pings.

Ping items in the shop to indicate your intent to buy them, or signal to others that you’ve already bought the item.

Relay important information about enemies like their critical health, death status or if they are about to respawn.

Pinging an enemy in a cluster on the minimap will now call out the quantity of enemies there.
Listen to every word each hero has to say.

Pre-match conversations between new and existing heroes increased from over 700 to 1500. Added over 10,000 non-ping voice lines.

Browse and listen to all of the available VO in the game from your favorite Heroes and Patrons.

A convenient way to see your tally after each match. Clicking on a hero commends that player back.

Improved trooper behavior, animations, and performance.

Callouts for each Lane and District on the map.

Updated rendering and VFX for veils around the map.

Barriers applied to yourself have a cleaner look.

While your parry is on cooldown, it is now displayed near your reticle.

You can now see when Haunt camps or Midboss will respawn when you are near their spawn area.

The Topbar now shows a timer for Midboss respawn.

Added a postgame graph to track all permanent buffs players collected during the game.

Expanded parties to support 8 spectators in custom lobbies.

Zoom out for a better look at your hero.

Picking up a permanent buff now displays the pickup type above your hero.
Dedicated accessibility settings for visuals, audio, and controls.

Modify the colors used for certain elements in the UI.

When enabled, subtitles will appear for in-game dialogue. Players can also customize the size, colors, and font.
Double-tap Move Forward to keep moving forward without holding the key. Move Forward or Move Back to stop.
Automatically mantle onto ledges you walk into while moving forward on the ground, without pressing Jump. Works the same while moving backward.
Your weapon fires continuously without holding Fire. Press Fire to stop shooting, and press it again to resume.
Reduce camera shake from impacts, explosions, and other effects.
Customize the fill and border colors.
New and improved testing tools to hone your skills.

Record and playback bot actions for easier testing.
Record and playback your bot actions to test more complex behavior.
Have your bot endlessly loop your recorded sequence of actions.
Easily share your bot recordings online and with friends.

Detailed breakdown of actions you’ve taken against a bot.
See an exact breakdown of every damage instance and type dealt between you and your target.
See a clear list of all modifiers that were applied during combat.

Displays a real-time graph of your movement speed.
Graph the differences in movespeed during varied combat scenarios and movement techniques.
Learn how different forms of CC exactly affect your hero’s movement.
Use this feature to test different routes around the city for the most efficient routes.

Shows your DPS and total damage dealt.
Combat ends 3s after your last hit, and the result stays on the screen until you deal damage again. Shows your DPS and Total Damage dealt.
Test out and compare different builds to optimize your choices.
Additional testing tools and quality of life additions to improve the Sandbox.
Numerous new options to set your hero’s state for testing.
Turn on or off regular map spawns while testing.
Grant yourself permanent buffs through the testing tools.
Move the camera around your hero freely to capture the right moments.
Hide the UI and Health Bars for capturing the content you want.
Show detailed information about item types like Enhanced, Legendary, and Corrupted.
Set various attributes on the target dummy for more precise gameplay testing.
Force spawns for different objectives, breakables, enemies, and more.
Kill or heal a target under your cursor directly.
Actions that you may want to toggle on and off quickly like no-clip can now be bound to keys within the testing tool.
Make everything in the map ignore your hero and give your hero a speed boost.
Command your bot to do any action, ability or item casting. Put them on loop for easier testing.
Added tooltips to all the options in the sandbox for clearer results.
Testing tools got an organizational revamp to make it easier to find what you need.
Toggle free shopping mode on and off.
Keeps the testing tools on screen after you let go of the scoreboard key. Toggle unlocked cursor for persistent mouse control.
Show where your weapon damage starts to fall off, and where it bottoms out. See how much damage is reduced when firing.
Flag toxic or rule-breaking behavior during and after a match.

You now get notified when an action was taken on a player you reported.

If a player is reported during a match and found to be abusing comms, they will be muted for the rest of the match and issued a 30 day comms ban.
More customization options and requested features.

See every key and mouse button you have bound, which are free, and what each does.
Added keybinds for previously non-bindable actions.
Added camera settings and keybinds to use while in the hideout.
Added a new way to set keybinds by clicking an available key and assigning a command.

Copy your reticle and keybind settings as a code to share with other players, or apply a code from someone else.
Added a button for creating and applying a shareable Deadlock settings code.
Added a simple single-reticle-code sharing in the Reticle settings section.
Preview the settings from a code before applying it, or even undo the changes afterward.
While spectating or watching a replay there are now hotkeys for jumping to each hero on the top bar.
Cycle through players while spectating or watching a replay using customizable hotkeys.
Spectator camera can now fly around while a replay is paused.
Toggle for whether the spectator camera turns back to the spectated player's view.
Adjustable fade opacity and distance for the viewed hero and for other characters when the camera gets close.
You can now adjust camera fading and the spectator and replay camera in the Game Settings.
Override the camera's position, pivot and field of view while spectating or watching replays.
You can now choose whether health bars should display health numbers, how to display damage dealt cumulatively, and others.
Choose to display health numbers inside health bars.
Choose the way you see ongoing damage dealt to targets.
Added an option to show health numbers on allied heroes’ health bars when they take damage.
Explore numerous other options to customize your experience
Allow reticle pips to move as you fire, and let reticle components react to zooming, accuracy effects, and hero abilities.
Individual settings now visually indicate when they have been changed from their default values.
Newly connected or disconnected speakers, headsets, and microphones now reflect immediately in the Settings menu.
Numerous settings can now be customized on a per hero basis. Hold TAB in the Settings menu to highlight them.
By default, or when auto-detect is selected in the dropdown, we attempt to determine the user's actual keyboard shape and layout and represent it.
Users playing in Japanese, Chinese or Korean can now use IME input to type text to highlight heroes.
You can now customize the cursor size.
Added support for mouse scroll wheel binds for previously button-down only keys.
The settings menu now has a hero selector in the nav bar, making it easy to cycle between heroes to compare or adjust their settings.
The menu now remembers where you were across play sessions and reopens your most recent location.
New option to preview video changes instantly, making the settings menu briefly transparent so you can see the effects of the new configuration.
Numerous settings that were previously not cloud-saved are now being saved so they can be persistent across different machines. Multiple players from the same PC can now have different settings.
Individual settings now have reset buttons when they have been changed.
A new global settings reset popup allows you to reset all settings or even pick and choose which ones to reset in one go.
Individual red/green/blue color sliders have been replaced by color spectrum sliders with color pickers that allow fast and easy color customization.
Images and videos — © Valve Corporation. Original: playdeadlock.com/cityneversleeps
While everyone else adjusts to the new numbers, a booster raises your rank, or a coach shows you how to play after the changes.