Where to see your stats
The game has a match history, but it never compares you with your own rank. Our free tracker reads public Deadlock stats from a Steam profile link and breaks down the last 30 days. No password, no account access.
Check your account
Paste a Steam profile link: rank curve, metrics against your rank, heroes and habits over 30 days.
What each metric tells you
| Metric | What it shows | If you are below your rank average |
|---|---|---|
| Souls per minute | Economy speed: creeps, neutrals, kills and map objectives | You fall behind on items, and that drags everything else |
| Hero damage per minute | How much pressure you actually put on enemies | You join too few fights or stand in the wrong place |
| Objective damage per minute | Your share of guardians, walkers and buildings | Your team does not turn leads into map control |
| Last hits per match | Farm in lane and after it | You miss creeps, the main source of souls early |
| Denies per match | Souls you take away from your lane opponent | Your opponent farms more freely than they should |
| KDA | (kills + assists) / deaths | Look at deaths first: they are the easiest to cut |
| Deaths per match | How often you hand over souls and time | Extra deaths are a common reason to stall at any rank |
| Shot accuracy | Share of hits with your main weapon | Depends heavily on the hero, compare on one hero only |
Next to each number the tracker shows what share of players in your rank you beat. 30% on souls per minute means 70% of players at your rank farm faster. That is the answer to what to fix first.
What order to read them in
- The 30-day rank curve. Rising, flat or falling - that decides whether you need to hunt for mistakes at all.
- Deaths per match. If you die more than your rank average, start here: every death costs souls and time on the map.
- Souls per minute. Economy pulls damage along with it: behind on souls means behind on items.
- Hero and objective damage. When the economy is fine but damage is low, the problem is positioning and fight choice.
- Heroes. Compare your win rate on each hero with that hero's average in your rank and keep the ones where you are above it.
How many matches you need
A win rate over five matches says nothing: one lucky win moves it by 20 points. For your overall win rate aim for 30+ matches, for a single hero 15-20. Averages like souls per minute settle faster and are worth a look after about 10 games.
What to do with a weak spot
A weak metric is a question, not an answer. Why are your souls low: leaving lane early, skipping neutrals, or simply dying more? Only the match recording shows that. Review it yourself, or hand it to a high-rank booster who sends back a voice breakdown of your mistakes.
Replay review
1 to 5 of your matches: a recording with a voice breakdown of laning, buys and fights. No account access needed.
