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Deadlock ranks in order (2026)

Eleven ranks, six sub-ranks in each, roughly 300 points per match and an Oracle VI ceiling out of calibration. Here is how the ladder works after the July 30, 2026 matchmaking update, and what the Season 2 soft reset will change.

DeadBoost EditorialUpdated 8 min read

All Deadlock ranks in order

Deadlock has 11 ranks, and every rank is split into 6 sub-ranks, numbered I to VI. That makes 66 steps between the bottom of the ladder and the top. Before you finish calibration your account carries the Obscurus status — it is not a rank, just a marker that your rating has not been determined yet. If you remember the names Alchemist, Arcanist and Archon: those were retired in the July 30, 2026 update and replaced by Acolyte, Sentinel and Mystic in the same slots.

Deadlock ranks in order, lowest to highest
#RankSub-ranksPoints per rank
0Obscurusnone: pre-calibration status—
1Initiate rank badgeInitiateIIIIIIIVVVI7,000
2Seeker rank badgeSeekerIIIIIIIVVVI7,000
3Acolyte rank badgeAcolyteIIIIIIIVVVI7,000
4Sentinel rank badgeSentinelIIIIIIIVVVI7,000
5Mystic rank badgeMysticIIIIIIIVVVI7,000
6Ritualist rank badgeRitualistIIIIIIIVVVI7,000
7Emissary rank badgeEmissaryIIIIIIIVVVI7,000
8Oracle rank badgeOracleIIIIIIIVVVI7,000
9Phantom rank badgePhantomIIIIIIIVVVI7,000
10Ascendant rank badgeAscendantIIIIIIIVVVI7,000
11Eternus rank badgeEternusIIIIIIIVVVIpercentiles

In-game badges change color and shape from rank to rank, and the sub-rank is marked with a Roman numeral on the badge. There is nothing above Eternus VI — past that point the only thing left to climb is the leaderboard itself.

How many players are in each rank

Live data from the open deadlock-api stats for the last 30 days. The average Deadlock player is at Sentinel II right now: half of all players sit below that sub-rank. Mystic and below is 69,9% of players, Phantom and above is 5,4%, Eternus is 0,63%.

All Deadlock players by rankPhantom and above — the top 5,4%, where we take you
Share of Deadlock players by sub-rank over 30 days
Sub-rankShare of playersAbove
Initiate I0,63%99,4%
Initiate II0,86%98,5%
Initiate III1,2%97,3%
Initiate IV1,9%95,4%
Initiate V2,8%92,6%
Initiate VI4,6%88%
Seeker I2,6%85,4%
Seeker II2,8%82,6%
Seeker III3%79,7%
Seeker IV3%76,6%
Seeker V3%73,6%
Seeker VI4,8%68,9%
Acolyte I2,8%66,1%
Acolyte II2,6%63,5%
Acolyte III2,5%61%
Acolyte IV2,3%58,7%
Acolyte V2,3%56,4%
Acolyte VI3,6%52,8%
Sentinel I2,1%50,7%
Sentinel II1,9%48,8%
Sentinel III1,9%46,9%
Sentinel IV1,8%45,1%
Sentinel V1,8%43,3%
Sentinel VI2,7%40,5%
Mystic I1,6%38,9%
Mystic II1,4%37,4%
Mystic III1,5%35,9%
Mystic IV1,6%34,4%
Mystic V1,6%32,8%
Mystic VI2,6%30,1%
Ritualist I1,6%28,5%
Ritualist II1,4%27,1%
Ritualist III1,4%25,7%
Ritualist IV1,3%24,4%
Ritualist V1,4%23%
Ritualist VI2,1%20,9%
Emissary I1,4%19,5%
Emissary II1,2%18,4%
Emissary III1,1%17,2%
Emissary IV1,1%16,1%
Emissary V1,1%15%
Emissary VI1,8%13,2%
Oracle I1,3%11,9%
Oracle II1,2%10,7%
Oracle III1,2%9,5%
Oracle IV1,2%8,3%
Oracle V1,2%7,1%
Oracle VI1,6%5,4%
Phantom I0,88%4,6%
Phantom II0,62%3,9%
Phantom III0,54%3,4%
Phantom IV0,47%2,9%
Phantom V0,4%2,5%
Phantom VI0,59%1,9%
Ascendant I0,36%1,6%
Ascendant II0,24%1,3%
Ascendant III0,2%1,1%
Ascendant IV0,15%0,99%
Ascendant V0,14%0,85%
Ascendant VI0,22%0,63%
Eternus I0,19%0,44%
Eternus II0,14%0,3%
Eternus III0,12%0,18%
Eternus IV0,09%0,09%
Eternus V0,06%0,03%
Eternus VI0,03%0%
How many players are in each Deadlock rank
RankPlayers in rankAbove rank
Initiate rank badgeInitiate12%88%
Seeker rank badgeSeeker19,1%68,9%
Acolyte rank badgeAcolyte16%52,8%
Sentinel rank badgeSentinel12,3%40,5%
Mystic rank badgeMystic10,4%30,1%
Ritualist rank badgeRitualist9,3%20,9%
Emissary rank badgeEmissary7,7%13,2%
Oracle rank badgeOracle7,8%5,4%
Phantom rank badgePhantom3,5%1,9%
Ascendant rank badgeAscendant1,3%0,63%
Eternus rank badgeEternus0,63%0%

Counts players with ranked matches in the window; a player who changed rank is counted at each step. Data refreshes every 12 hours.

Where are you on this chart?

Free tracker by Steam profile: your rank, what share of players you are ahead of, winrate and heroes over 30 days.

Check your rank

How ranked points work

A win or a loss moves your hidden score by roughly 300 points. The exact number depends on match quality: when matchmaking assembles uneven teams, an adjustment shifts the reward in either direction. Climbing one sub-rank inside a rank costs 1,000 points, while crossing a rank boundary — say, from Mystic VI into Ritualist I — costs 2,000. That is why the last step of every rank always feels twice as long as the five before it.

The cost of climbing
StepPointsMatches at a normal pace
One sub-rank inside a rank1,0003-4 net wins
Crossing into the next rank2,0006-7 net wins
A full rank (6 sub-ranks + the crossing)7,00023-25 net wins

Win streaks speed the climb up. Starting with the third consecutive win, a bonus is added on top of the base points: +70 on the third win, then +20 more per win, capping at +130 from the sixth win onward. A single loss resets the streak. In practice this means a clean evening of ranked is worth noticeably more than the same wins spread across a week.

Demotion protection

Right after a promotion your rank is locked in for a short grace period: two matches of protection after a new sub-rank and five after a new rank. Losses during that window cannot knock you back down. Once the protection expires, points are deducted as usual, and dropping below the threshold demotes you.

Eternus: percentiles instead of points

Inside Eternus the sub-rank math changes completely. It is no longer 1,000 points per step — your sub-rank reflects the share of Eternus players ranked below you. The thresholds are recalculated regularly, which means your Eternus sub-rank can move up or down without you playing a single match: the population around you shifted, so your percentile did too.

Eternus sub-rank thresholds
Sub-rankPercentile among Eternus players
Eternus rank badgeEternus Ifrom 0%
Eternus rank badgeEternus IIfrom 25%
Eternus rank badgeEternus IIIfrom 50%
Eternus rank badgeEternus IVfrom 70%
Eternus rank badgeEternus Vfrom 85%
Eternus rank badgeEternus VIfrom 95%

How to unlock ranked mode

Ranked is closed to fresh accounts. The queue button activates only after you collect 60 wins in Standard mode and have at least three heroes with 15 wins on each. Active penalties — low priority or a communication ban — also block the door until they expire. There is no shortcut through the requirement itself: it is checked account-wide, not per season, and it never resets once earned.

Short of the 60 wins?

Ranked unlock is a separate service: we grind the Standard wins and close out three heroes inside the same matches. The calculator on the prices page shows the exact quote per win.

See unlock pricing

Calibration: 8 matches and the Oracle VI ceiling

Your first 8 ranked matches of a season are calibration matches. They are strictly solo — you cannot queue in a party until they are done. Each one weighs more than a regular match, and after the eighth game the account is assigned its starting rank. The ceiling out of calibration is Oracle VI, even at 8-0: Phantom, Ascendant and Eternus can only be reached through regular ranked matches afterwards. We break the whole process down in the placement matches guide.

Want the full calibration breakdown?

How the starting rank is computed, the mistakes that cost a full rank, and a concrete plan for the 8 games.

Read the placements guide

Duo queue and rank restrictions

Ranked accepts solo players and parties of two. The gap between duo partners cannot exceed one rank: a Mystic can queue with a Ritualist but not with an Emissary. Eternus players can only party with other Eternus players, and the gap there is capped at three sub-ranks. This is exactly why duo boosting with a high-rank booster only works across adjacent ranks.

Leaderboards

  • Global: top 1,000 per region across NA, SA, Europe, Asia and Oceania. Entry requires at least 75 matches in the last 30 days.
  • Per hero: top 1,000 on every hero. Requires 30 matches on the hero in the last 30 days and 100 lifetime wins on it.
  • Your peak rank is stored in the profile history permanently — the seasonal reset never erases it.

Which heroes are strongest at your rank

Hero strength depends on rank: what dominates in Initiate can fall off in Oracle and above. The DeadBoost tier list computes each hero's winrate separately per rank bracket from recent matches, and every hero page carries the latest builds from Oses and ABLKZ.

Tier list by rank

Every Deadlock hero: winrate and pick rate in your rank bracket, builds from top players.

Open the tier list

Season 2 and the soft reset

The first ranked season has run since July 30, 2026. It was due to end on October 7, but Valve extended it to November 5, 2026 at 22:00 UTC, with the next season starting right after. The reset will be soft: your current badge goes away, but the system keeps your result history, and a fresh 8-match calibration assigns the new starting rank. An Ascendant player will not wake up in Initiate — they will calibrate near the top of the ladder, capped at Oracle VI like everyone else. Ranked access (the 60 wins and three heroes) carries over and never has to be re-earned. What resets fully are the leaderboards. We cover the timeline and a pre-season checklist in the Season 2 guide.

Aiming higher than calibration allows?

Rank boost is priced per sub-rank: pick your current and target rank, and the quote is locked into the order at checkout.

Calculate a rank boost

Питання та відповіді

How many ranks are there in Deadlock?

Eleven: Initiate, Seeker, Acolyte, Sentinel, Mystic, Ritualist, Emissary, Oracle, Phantom, Ascendant, Eternus. Each has 6 sub-ranks, for 66 steps in total. Obscurus is not a rank — it is the status of an account that has not finished calibration.

How many points does one sub-rank take?

1,000 points inside a rank and 2,000 to cross into the next rank. A match adds or removes roughly 300 points, adjusted for match quality.

Can you lose a rank?

Yes, by dropping below the sub-rank threshold. Right after a promotion there is protection: 2 matches after a new sub-rank and 5 after a new rank.

What is the highest rank you can get from calibration?

Oracle VI. Phantom, Ascendant and Eternus are only reachable through regular ranked matches after the eight calibration games.

What is the average rank in Deadlock?

Sentinel. According to open deadlock-api stats over 30 days (September 2026), half of all players are below Sentinel III, about two thirds are Mystic or lower, Phantom and above is about 4%, and Eternus is a fraction of a percent. Live numbers are in the "How many players are in each rank" section.

How do Eternus sub-ranks work?

By percentile among all Eternus players: I from 0%, II from 25%, III from 50%, IV from 70%, V from 85%, VI from 95%. Thresholds are recalculated regularly, so the sub-rank can change without playing.

Will my rank reset when Season 2 starts?

Valve extended Season 1 to November 5, 2026 (22:00 UTC), and the next season starts right after. When it starts, it opens with a soft reset: you recalibrate over 8 solo matches, but your history is taken into account and your Season 1 peak stays in the profile forever. Ranked access does not reset.