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Player card · Deadlock

ILU

Initiate VI · 58.3 % win rate over 30 days · public Deadlock stats

ILU

Initiate VI

Above 7.3 % of players

21wins15losses

win rate 58.3 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

10 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

36 matches over 13 weeks, 21–15 · 16 days with games

How you play against your own rank

Your numbers next to an average Initiate player. On the right — how many of them you are ahead of.

  • Denies per match5You2Average Initiate75 %Better than
  • Hero damage per minute1,075You871Average Initiate70 %Better than
  • Shot accuracy55 %You50 %Average Initiate70 %Better than
  • KDA4.16You2.8Average Initiate64 %Better than
  • Last hits per match186You162Average Initiate62 %Better than
  • Souls per minute1,183You1,130Average Initiate61 %Better than
  • Objective damage per minute177You125Average Initiate61 %Better than
  • Deaths per match7.9You7Average Initiate38 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Haze8matches50 %−3.5 vs rank2.29KDA52,029souls · 47,062
  • Infernus4matches75 %+26.5 vs rank3.08KDA58,827souls · 45,154
  • Deadman Danny4matches75 %+28.3 vs rank3.05KDA53,375souls · 41,044
  • Holliday4matches50 %+2 vs rank2.06KDA31,964souls · 44,549
  • Yamato3matches100 %+51.6 vs rank3.83KDA51,119souls · 43,064
  • Mina3matches33.3 %−11.6 vs rank6.77KDA63,375souls · 43,894

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 55.2 %with regular teammates · 29 matches
  • 71.4 %without them · 7 matches
  • 1.7matches per session on average, longest one — 4
  • 0 %win rate right after two losses in a row · 2 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 38 % of players in your rank.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Initiate VI → Seeker VI: 7,000 points

≈ 146 matches at a 58% win rate - 85 wins among them

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.