Player card · Deadlock
ILU
Initiate VI · 58.3 % win rate over 30 days · public Deadlock stats
ILU
Account · 975289809
Initiate VI
Above 7.3 % of players
21wins15losses
win rate 58.3 % over 30 days
Where the rank is going
+1subrank
Over 30 days the rank went up by 1 subrank — the account climbs on its own.

10 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
36 matches over 13 weeks, 21–15 · 16 days with games
How you play against your own rank
Your numbers next to an average Initiate player. On the right — how many of them you are ahead of.
- Denies per match5You2Average Initiate75 %Better than
- Hero damage per minute1,075You871Average Initiate70 %Better than
- Shot accuracy55 %You50 %Average Initiate70 %Better than
- KDA4.16You2.8Average Initiate64 %Better than
- Last hits per match186You162Average Initiate62 %Better than
- Souls per minute1,183You1,130Average Initiate61 %Better than
- Objective damage per minute177You125Average Initiate61 %Better than
- Deaths per match7.9You7Average Initiate38 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
Haze8matches50 %−3.5 vs rank2.29KDA52,029souls · 47,062
Infernus4matches75 %+26.5 vs rank3.08KDA58,827souls · 45,154
Deadman Danny4matches75 %+28.3 vs rank3.05KDA53,375souls · 41,044
Holliday4matches50 %+2 vs rank2.06KDA31,964souls · 44,549
Yamato3matches100 %+51.6 vs rank3.83KDA51,119souls · 43,064
Mina3matches33.3 %−11.6 vs rank6.77KDA63,375souls · 43,894
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 55.2 %with regular teammates · 29 matches
- 71.4 %without them · 7 matches
- 1.7matches per session on average, longest one — 4
- 0 %win rate right after two losses in a row · 2 matches
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Deaths per match: there you are ahead of only 38 % of players in your rank.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Initiate VI → Seeker VI: 7,000 points
≈ 146 matches at a 58% win rate - 85 wins among them
Minimum - 24 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

