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Player card · Deadlock

Piklz

Eternus I · 65.9 % win rate over 30 days · public Deadlock stats

Piklz

Eternus I

Above 99.4 % of players

27wins14losses

win rate 65.9 % over 30 days

Where the rank is going

No ranked matches in the last 30 days — the rank did not move.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

372 matches over 13 weeks, 198–174 · 64 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Last hits per match226You136Average Eternus92 %Better than
  • KDA11.42You3.22Average Eternus90 %Better than
  • Souls per minute1,297You1,086Average Eternus86 %Better than
  • Objective damage per minute408You162Average Eternus82 %Better than
  • Deaths per match3.5You6Average Eternus78 %Better than
  • Denies per match2.4You2Average Eternus54 %Better than
  • Hero damage per minute936You944Average Eternus49 %Better than
  • Shot accuracy55 %You58 %Average Eternus41 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Ivy19matches68.4 %+14.4 vs rank7.46KDA41,763souls · 34,404
  • Rat KingBest7matches71.4 %+19.7 vs rank5.5KDA43,245souls · 35,431
  • Bebop4matches25 %−26 vs rank3.55KDA38,100souls · 32,188
  • Haze2matches50 %−1.3 vs rank3.8KDA48,000souls · 37,311
  • Kelvin1matches100 %+48.5 vs rank8.5KDA48,000souls · 34,273
  • McGinnis1matches100 %+51.3 vs rank6.5KDA48,000souls · 33,925

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 66.7 %with regular teammates · 6 matches
  • 65.7 %without them · 35 matches
  • 3.2matches per session on average, longest one — 8
  • 78.3 % → 62.5 %win rate of the first two matches of a session → the fifth and later
  • 66.7 %win rate right after two losses in a row · 3 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 41 % of players in your rank.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus I → Eternus VI: 5,000 points

≈ 53 matches at a 66% win rate - 35 wins among them

Minimum - 17 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.