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Player card · Deadlock

.lawr1z 罪罚哥

Sentinel VI · 50 % win rate over 30 days · public Deadlock stats

.lawr1z 罪罚哥

Sentinel VI

Above 56.7 % of players

59wins59losses

win rate 50 % over 30 days

Where the rank is going

No ranked matches in the last 30 days — the rank did not move.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

122 matches over 13 weeks, 59–63 · 26 days with games

How you play against your own rank

Your numbers next to an average Sentinel player. On the right — how many of them you are ahead of.

  • Denies per match4.5You2Average Sentinel71 %Better than
  • KDA5.07You2.97Average Sentinel71 %Better than
  • Last hits per match189You166Average Sentinel64 %Better than
  • Hero damage per minute942You871Average Sentinel57 %Better than
  • Souls per minute1,158You1,130Average Sentinel56 %Better than
  • Deaths per match6.7You6Average Sentinel41 %Better than
  • Objective damage per minute105You144Average Sentinel38 %Better than
  • Shot accuracy47 %You54 %Average Sentinel24 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Apollo26matches61.5 %+9.5 vs rank3.96KDA44,925souls · 40,316
  • Rat King23matches43.5 %−12.9 vs rank3.74KDA47,150souls · 41,669
  • Lash21matches47.6 %−3.5 vs rank4KDA43,889souls · 41,591
  • ShivWeak spot19matches36.8 %−7.8 vs rank2.67KDA40,919souls · 40,184
  • Mo & KrillBest10matches80 %+29.9 vs rank3.55KDA45,517souls · 43,187
  • Haze3matches33.3 %−19.5 vs rank2.92KDA54,369souls · 44,587

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 51.1 %with regular teammates · 90 matches
  • 46.4 %without them · 28 matches
  • 2.4matches per session on average, longest one — 10
  • 53.2 % → 55.6 %win rate of the first two matches of a session → the fifth and later
  • 46.2 %win rate right after two losses in a row · 13 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 24 % of players in your rank. On Shiv your win rate is 7.8 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Sentinel VI → Mystic VI: 7,000 points

At a 50% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.