Player card · Deadlock
Leo
Eternus I · 67.3 % win rate over 30 days · public Deadlock stats
Leo
Account · 317516698
Eternus I
Above 99.3 % of players
33wins16losses
win rate 67.3 % over 30 days
Where the rank is going
+2subranks
Over 30 days the rank went up by 2 subranks — the account climbs on its own.



26 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
215 matches over 13 weeks, 143–72 · 51 days with games
How you play against your own rank
Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.
- Hero damage per minute1,556You963Average Eternus94 %Better than
- Souls per minute1,363You1,086Average Eternus92 %Better than
- Last hits per match197You136Average Eternus83 %Better than
- KDA8.25You3.22Average Eternus81 %Better than
- Objective damage per minute381You162Average Eternus80 %Better than
- Deaths per match4.4You6Average Eternus71 %Better than
- Denies per match3.4You2Average Eternus68 %Better than
- Shot accuracy14 %You58 %Average Eternus2 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
GravesBest34matches73.5 %+21.4 vs rank5.38KDA41,476souls · 35,834
Billy7matches71.4 %+23.1 vs rank6.79KDA42,527souls · 33,464
Deadman Danny6matches50 %+8 vs rank4.59KDA41,400souls · 31,472
Lash1matches0 %−49.4 vs rank3.88KDA40,414souls · 33,389
Rat King1matches0 %−52 vs rank0.86KDA23,755souls · 35,419
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 65.8 %with regular teammates · 38 matches
- 72.7 %without them · 11 matches
- 4.5matches per session on average, longest one — 17
- 66.7 % → 68.8 %win rate of the first two matches of a session → the fifth and later
- 60 %win rate right after two losses in a row · 5 matches
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Shot accuracy: there you are ahead of only 2 % of players in your rank.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Eternus I → Eternus VI: 5,000 points
≈ 50 matches at a 67% win rate - 34 wins among them
Minimum - 17 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

