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Player card · Deadlock

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Eternus II · 44.3 % win rate over 30 days · public Deadlock stats

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Eternus II

Peak: Eternus III

Above 99.6 % of players

47wins59losses

win rate 44.3 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

96 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

334 matches over 13 weeks, 184–150 · 76 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Denies per match4.4You2Average Eternus78 %Better than
  • KDA6You3.22Average Eternus75 %Better than
  • Deaths per match4.6You6Average Eternus68 %Better than
  • Last hits per match130You136Average Eternus46 %Better than
  • Hero damage per minute845You944Average Eternus38 %Better than
  • Souls per minute1,013You1,086Average Eternus35 %Better than
  • Objective damage per minute99You162Average Eternus32 %Better than
  • Shot accuracy45 %You58 %Average Eternus12 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • SinclairBest48matches50 %−1.5 vs rank4.28KDA33,475souls · 33,942
  • Violet21matches38.1 %−10.1 vs rank3.69KDA30,902souls · 31,932
  • PaigeWeak spot7matches28.6 %−23.1 vs rank4.24KDA34,020souls · 33,105
  • Nurse Harrow4matches75 %+25.2 vs rank7.78KDA26,723souls · 29,159
  • Grey Talon4matches75 %+28.1 vs rank4.05KDA34,953souls · 33,297
  • Bebop4matches25 %−26 vs rank2.48KDA41,761souls · 32,188

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 45.8 %with regular teammates · 72 matches
  • 41.2 %without them · 34 matches
  • 2.7matches per session on average, longest one — 8
  • 36.9 % → 66.7 %win rate of the first two matches of a session → the fifth and later
  • 63.6 %win rate right after two losses in a row · 11 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 12 % of players in your rank. On Paige your win rate is 23.1 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus II → Eternus VI: 4,000 points

At a 44% win rate the rank does not grow: you need more wins than losses

Minimum - 14 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.