Players in every Deadlock rank right now
Live data from the open deadlock-api stats for the last 30 days. The average Deadlock player is at Sentinel II right now: half of all players sit below that sub-rank. Mystic and below is 69.9% of players, Phantom and above is 5.4%, Eternus is 0.63%.
| Sub-rank | Share of players | Above |
|---|---|---|
| Initiate I | 0.63% | 99.4% |
| Initiate II | 0.86% | 98.5% |
| Initiate III | 1.2% | 97.3% |
| Initiate IV | 1.9% | 95.4% |
| Initiate V | 2.8% | 92.6% |
| Initiate VI | 4.6% | 88% |
| Seeker I | 2.6% | 85.4% |
| Seeker II | 2.8% | 82.6% |
| Seeker III | 3% | 79.7% |
| Seeker IV | 3% | 76.6% |
| Seeker V | 3% | 73.6% |
| Seeker VI | 4.8% | 68.9% |
| Acolyte I | 2.8% | 66.1% |
| Acolyte II | 2.6% | 63.5% |
| Acolyte III | 2.5% | 61% |
| Acolyte IV | 2.3% | 58.7% |
| Acolyte V | 2.3% | 56.4% |
| Acolyte VI | 3.6% | 52.8% |
| Sentinel I | 2.1% | 50.7% |
| Sentinel II | 1.9% | 48.8% |
| Sentinel III | 1.9% | 46.9% |
| Sentinel IV | 1.8% | 45.1% |
| Sentinel V | 1.8% | 43.3% |
| Sentinel VI | 2.7% | 40.5% |
| Mystic I | 1.6% | 38.9% |
| Mystic II | 1.4% | 37.4% |
| Mystic III | 1.5% | 35.9% |
| Mystic IV | 1.6% | 34.4% |
| Mystic V | 1.6% | 32.8% |
| Mystic VI | 2.6% | 30.1% |
| Ritualist I | 1.6% | 28.5% |
| Ritualist II | 1.4% | 27.1% |
| Ritualist III | 1.4% | 25.7% |
| Ritualist IV | 1.3% | 24.4% |
| Ritualist V | 1.4% | 23% |
| Ritualist VI | 2.1% | 20.9% |
| Emissary I | 1.4% | 19.5% |
| Emissary II | 1.2% | 18.4% |
| Emissary III | 1.1% | 17.2% |
| Emissary IV | 1.1% | 16.1% |
| Emissary V | 1.1% | 15% |
| Emissary VI | 1.8% | 13.2% |
| Oracle I | 1.3% | 11.9% |
| Oracle II | 1.2% | 10.7% |
| Oracle III | 1.2% | 9.5% |
| Oracle IV | 1.2% | 8.3% |
| Oracle V | 1.2% | 7.1% |
| Oracle VI | 1.6% | 5.4% |
| Phantom I | 0.88% | 4.6% |
| Phantom II | 0.62% | 3.9% |
| Phantom III | 0.54% | 3.4% |
| Phantom IV | 0.47% | 2.9% |
| Phantom V | 0.4% | 2.5% |
| Phantom VI | 0.59% | 1.9% |
| Ascendant I | 0.36% | 1.6% |
| Ascendant II | 0.24% | 1.3% |
| Ascendant III | 0.2% | 1.1% |
| Ascendant IV | 0.15% | 0.99% |
| Ascendant V | 0.14% | 0.85% |
| Ascendant VI | 0.22% | 0.63% |
| Eternus I | 0.19% | 0.44% |
| Eternus II | 0.14% | 0.3% |
| Eternus III | 0.12% | 0.18% |
| Eternus IV | 0.09% | 0.09% |
| Eternus V | 0.06% | 0.03% |
| Eternus VI | 0.03% | 0% |
| Rank | Players in rank | Above rank |
|---|---|---|
| 12% | 88% | |
| 19.1% | 68.9% | |
| 16% | 52.8% | |
| 12.3% | 40.5% | |
| 10.4% | 30.1% | |
| 9.3% | 20.9% | |
| 7.7% | 13.2% | |
| 7.8% | 5.4% | |
| 3.5% | 1.9% | |
| 1.3% | 0.63% | |
| 0.63% | 0% |
Counts players with ranked matches in the window; a player who changed rank is counted at each step. Data refreshes every 12 hours.
Where exactly are you?
The free tracker takes your Steam profile and shows your rank, the share of players you are ahead of, and your win rate by hero over 30 days.
What percentile is my rank?
Find your rank in the table above and look at the "Above rank" column: that is the share of players ranked higher than the whole rank. If it reads 10%, finishing that rank puts you in the top 10% of Deadlock players. Each sub-rank inside a rank moves you a little further, and the tracker gives the exact number for your sub-rank.
Eternus works differently from the rest of the ladder. Its sub-ranks are percentiles of Eternus players themselves — II from 25%, III from 50%, IV from 70%, V from 85%, VI from 95% — so an Eternus sub-rank can change without you playing a single match.
Why the chart looks like this
- Every rank has 6 sub-ranks and a match moves you roughly 300 points. A sub-rank costs 1,000 points, a new rank costs 2,000 — so the last step of every rank holds players back longer than the ones before it.
- Calibration can place you no higher than Oracle VI, even at 8-0. Everything above Oracle is climbed in regular matches, which is why the top of the chart is so thin.
- The match-quality adjustment pays less for easy wins and takes more for easy losses. Players whose true level is below their badge drift back down, which keeps the middle of the ladder crowded.
What Season 2 does to the distribution
Valve extended Season 1 to November 5, 2026, and the next season starts right after, at 22:00 UTC. If there is a reset, it will be soft, as the patch notes promised: your history carries over, but every account plays 8 new calibration matches with the same Oracle VI ceiling. Expect the top of the chart to be thin in the first weeks of Season 2 — Phantom and above fill up again only as players grind regular matches. Calibration is also the cheapest moment of the season to move up, because each of those 8 matches weighs more than a regular game.
Make your 8 placement games count
A high-rank booster plays your calibration solo, as the rules require. Priced per match, locked at checkout.
Where the numbers come from
We read unique players per badge from the open deadlock-api statistics, which are collected from public match data. Players with ranked matches in the window are counted; a player who moved between sub-ranks shows up at each of them, so the shares describe where ranked games are played rather than a frozen snapshot of every account. The chart refreshes every 12 hours.











