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Player card · Deadlock

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Ascendant VI · 50 % win rate over 30 days · public Deadlock stats

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Ascendant VI

Above 99,1 % of players

23wins23losses

win rate 50 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

40 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

343 matches over 13 weeks, 181–162 · 58 days with games

How you play against your own rank

Your numbers next to an average Ascendant player. On the right — how many of them you are ahead of.

  • KDA5,23You3,22Average Ascendant68 %Better than
  • Denies per match3,1You2Average Ascendant63 %Better than
  • Last hits per match161You147Average Ascendant59 %Better than
  • Hero damage per minute948You907Average Ascendant55 %Better than
  • Souls per minute1 124You1 108Average Ascendant54 %Better than
  • Deaths per match5,8You6Average Ascendant53 %Better than
  • Shot accuracy56 %You57 %Average Ascendant47 %Better than
  • Objective damage per minute149You162Average Ascendant46 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • MirageBest15matches60 %+14,4 vs rank5,03KDA48 755souls · 38 260
  • DrifterWeak spot11matches45,5 %−3,8 vs rank3,54KDA35 747souls · 36 124
  • Mina5matches60 %+11,5 vs rank2,32KDA33 059souls · 37 802
  • Celeste4matches50 %−4,2 vs rank3,39KDA35 807souls · 37 454
  • Pocket4matches25 %−21,8 vs rank3,75KDA39 293souls · 39 592
  • Bebop2matches50 %+1,3 vs rank2,87KDA25 666souls · 34 218

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 60 %with regular teammates · 10 matches
  • 47,2 %without them · 36 matches
  • 3,5matches per session on average, longest one — 12
  • 52 % → 40 %win rate of the first two matches of a session → the fifth and later
  • 100 %win rate right after two losses in a row · 4 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Objective damage per minute: there you are ahead of only 46 % of players in your rank. On Drifter your win rate is 3,8 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Ascendant VI → Eternus VI: 7 000 points

At a 50% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.