Player card · Deadlock
robert
Eternus I · 62,5 % win rate over 30 days · public Deadlock stats
robert
Account · 854939296
Eternus I
Above 99,4 % of players
20wins12losses
win rate 62,5 % over 30 days
Where the rank is going
+2subranks
Over 30 days the rank went up by 2 subranks — the account climbs on its own.


32 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
198 matches over 13 weeks, 122–76 · 53 days with games
How you play against your own rank
Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.
- Denies per match4,3You2Average Eternus77 %Better than
- Souls per minute1 137You1 086Average Eternus59 %Better than
- Last hits per match150You136Average Eternus59 %Better than
- Hero damage per minute1 018You944Average Eternus58 %Better than
- KDA4,1You3,22Average Eternus58 %Better than
- Objective damage per minute165You162Average Eternus50 %Better than
- Shot accuracy57 %You58 %Average Eternus47 %Better than
- Deaths per match7,2You6Average Eternus35 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
HazeBest14matches64,3 %+13 vs rank3,25KDA39 631souls · 37 306
Infernus10matches60 %+9,1 vs rank2,48KDA37 037souls · 35 399
Mo & Krill4matches75 %+23,7 vs rank3,36KDA33 875souls · 34 814
Warden2matches50 %+5,4 vs rank2,19KDA42 746souls · 34 617
Wraith2matches50 %−3,4 vs rank4,88KDA35 436souls · 39 233
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 63,6 %with regular teammates · 22 matches
- 60 %without them · 10 matches
- 5,3matches per session on average, longest one — 11
- 66,7 % → 70 %win rate of the first two matches of a session → the fifth and later
- 50 %win rate right after two losses in a row · 2 matches
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Deaths per match: there you are ahead of only 35 % of players in your rank.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Eternus I → Eternus VI: 5 000 points
≈ 65 matches at a 63% win rate - 41 wins among them
Minimum - 17 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

