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Player card · Deadlock

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Mystic I · 47,9 % win rate over 30 days · public Deadlock stats

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Mystic I

Peak: Mystic II

Above 59,5 % of players

35wins38losses

win rate 47,9 % over 30 days

Where the rank is going

+4subranks

Over 30 days the rank went up by 4 subranks — the account climbs on its own.

71 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

164 matches over 13 weeks, 73–91 · 62 days with games

How you play against your own rank

Your numbers next to an average Mystic player. On the right — how many of them you are ahead of.

  • Denies per match6,5You2Average Mystic86 %Better than
  • Objective damage per minute210You147Average Mystic62 %Better than
  • KDA4,15You2,97Average Mystic61 %Better than
  • Hero damage per minute876You871Average Mystic50 %Better than
  • Last hits per match163You162Average Mystic50 %Better than
  • Souls per minute1 082You1 130Average Mystic41 %Better than
  • Deaths per match7,1You6Average Mystic35 %Better than
  • Shot accuracy50 %You54 %Average Mystic33 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • HazeBest21matches52,4 %−0,6 vs rank3,41KDA39 638souls · 44 069
  • Infernus18matches44,4 %−2,8 vs rank2,88KDA38 569souls · 42 063
  • McGinnis14matches50 %+2,4 vs rank2,56KDA42 055souls · 40 207
  • GravesWeak spot7matches42,9 %−12,8 vs rank1,53KDA40 219souls · 42 454
  • Bebop4matches25 %−21,7 vs rank1,39KDA40 519souls · 39 403
  • Rat King3matches100 %+43,5 vs rank6,85KDA47 046souls · 41 163

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 1,9matches per session on average, longest one — 8
  • 49,1 % → 16,7 %win rate of the first two matches of a session → the fifth and later
  • 60 %win rate right after two losses in a row · 5 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 33 % of players in your rank. On Graves your win rate is 12,8 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Mystic I → Ritualist I: 7 000 points

At a 48% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.