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Player card · Deadlock

Victoria

Eternus III · 48,4 % win rate over 30 days · public Deadlock stats

Victoria

Eternus III

Above 99,7 % of players

62wins66losses

win rate 48,4 % over 30 days

Where the rank is going

+2subranks

Over 30 days the rank went up by 2 subranks — the account climbs on its own.

53 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

458 matches over 13 weeks, 232–226 · 74 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Denies per match4,9You2Average Eternus82 %Better than
  • Objective damage per minute369You162Average Eternus79 %Better than
  • Last hits per match176You136Average Eternus75 %Better than
  • KDA3,94You3,22Average Eternus56 %Better than
  • Souls per minute1 103You1 086Average Eternus53 %Better than
  • Hero damage per minute882You944Average Eternus42 %Better than
  • Shot accuracy55 %You58 %Average Eternus42 %Better than
  • Deaths per match6,9You6Average Eternus39 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Victor42matches52,4 %+2,5 vs rank2,67KDA35 575souls · 37 231
  • Wraith15matches46,7 %−6,7 vs rank2,61KDA43 215souls · 39 231
  • Rat King11matches54,5 %+2,7 vs rank2,62KDA36 525souls · 35 430
  • Nurse HarrowBest8matches75 %+25,2 vs rank6,55KDA33 150souls · 29 153
  • Silver8matches50 %+0,4 vs rank2,02KDA29 559souls · 33 240
  • Haze7matches42,9 %−8,4 vs rank4,69KDA34 686souls · 37 303

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 57,1 %with regular teammates · 14 matches
  • 47,4 %without them · 114 matches
  • 3,6matches per session on average, longest one — 13
  • 52,5 % → 41,7 %win rate of the first two matches of a session → the fifth and later
  • 56,3 %win rate right after two losses in a row · 16 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 39 % of players in your rank. On Infernus your win rate is 17,6 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus III → Eternus VI: 3 000 points

At a 48% win rate the rank does not grow: you need more wins than losses

Minimum - 10 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.