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Player card · Deadlock

♡ Elfisofi ♡

No rank yet · 50 % win rate over 30 days · public Deadlock stats

♡ Elfisofi ♡

No rank yet

6wins6losses

win rate 50 % over 30 days

Where the rank is going

No ranked matches in the last 30 days — the rank did not move.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

14 matches over 13 weeks, 6–8 · 9 days with games

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Graves3matches100 %—3,68KDA57 657souls
  • Vindicta2matches50 %—12,5KDA29 850souls
  • Victor2matches0 %—0,88KDA27 174souls
  • Celeste2matches0 %—1,33KDA26 298souls
  • Haze1matches100 %—6KDA53 244souls
  • Venator1matches100 %—6KDA53 736souls

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 1,3matches per session on average, longest one — 2

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Mystic I → Ritualist I: 7 000 points

At a 50% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.