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HUD

CC Monitor

Author: AirbusA380

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Updated
25 жовтня 2026

GameBanana did not return a file for one-click install. Download the mod on its page and install it by hand.

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Description

From the author, in the original language.

Ever feel like the enemy team stuns, roots and knocks you around all game? CC Score puts a number on it.

A compact bar in the top-left corner shows ALLY vs ENEMY crowd-control potential and updates live during the match. The border turns red when the enemy team has clearly more CC.

What counts

  • Movement CC only: stuns, time stops, knock-ups/pulls, roots, fear, sleeps and slows
  • Silences and disarms are intentionally not counted
  • All heroes with movement CC are covered (base values from the Deadlock Wiki)
It follows the match, not just the hero list

  • Ultimates count once they are unlocked
  • Ability upgrades count only when they actually improve CC – longer duration, bigger radius, shorter cooldown or a new stun/slow. Pure damage or healing upgrades are ignored. Example – Dynamo Singularity: T1 +radius ✓, T2 +0.75 s ✓, T3 +damage ✗
  • CC items add to the hero who bought them: Slowing Hex, Vortex Web, Knockdown, Cold Front, Arctic Blast, Mystic Slow, Slowing Bullets, Phantom Strike and more
  • Amplifiers boost the whole kit: Greater Expansion, Superior Duration, Superior Cooldown (and their imbue versions)
  • Selling or refunding your own items lowers your score again
How the score is weighted Each effect is rated by type (stun > displace > root > sleep > slow), duration, reliability (point-and-click vs. skillshot vs. delayed), range, area and cooldown – so a long point-and-click stun counts more than a short skillshot slow.

Installation

  1. Download and add the archive in Deadlock Mod Manager (Add Local Mod), or place the .vpk in game/citadel/addons as pakXX_dir.vpk
  2. Enable it and launch the game
Notes & limitations

  • This mod replaces base_hud.xml. Other mods that also replace that file will conflict – only one of them can load.
  • The mod only reads what the game UI already shows (top bar and shop purchase feed). No memory reading, no injection.
  • Item purchases of other players are tracked through the shop's "Recent Purchases" feed. When other players sell an item, the UI does not show it, so their item stays counted until the end of the match.
  • Values may need small adjustments after balance patches.
Feedback and balance suggestions are welcome in the comments!

Credits

  • Ability and item values: Deadlock Wiki (deadlock.wiki)
  • Top bar / shop feed reading technique inspired by the community UI mods by Predi-i and Threat HUD

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The mod is its author's work; files and previews live on GameBanana, catalog data comes from Deadlock Mod Manager. If you are the author and want it removed, message us. Contacts

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