Screenshot 1 of 2HUD
BiggerIdleMap
Author: regulad
- Downloads
- 52
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- 0
- Updated
- 24 жовтня 2026
Opens Deadlock Mod Manager: it downloads the file from GameBanana and enables the mod.
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Description
From the author, in the original language.
• you're in combat (the game's own in-combat state)
• you're holding Tab (scoreboard)
• you're zoomed in (ADS)
• you're reloading
The whole minimap widget scales: map, icons, frame and district name. It stays in the bottom-right corner.
INSTALL
With Grimoire or Deadlock Mod Manager, or by hand:
1. Copy pak01_dir.vpk into Deadlock\game\citadel\addons\. If that name is taken, rename it to the next free number (pak02_dir.vpk, ...).
2. Make sure gameinfo.gi mounts citadel/addons. Mod managers do this.
3. Restart Deadlock.
COMPATIBILITY
• Only changes UI files: one layout, one stylesheet, one script.
• Replaces panorama/layout/hud.xml, so it conflicts with other mods that replace that file.
• Built for Deadlock build 6819 (October 22, 2026). A game update that changes the HUD can turn the mod off until it's rebuilt.
In-combat state is set when you hit an enemy hero, or when a hero, neutral or trooper hits you. Damage you deal to troopers or neutrals doesn't count.
Written with the assistance of Anthropic's Claude Opus 5.5.
Available under AGPLv3 at https://github.com/regulad/biggeridlemap
CREDITS
• Vergir/deadlock-hud-resize (MIT): the Panorama resource compiler code, adapted.
• ValveResourceFormat/ValveResourceFormat (MIT): Source2Viewer-CLI, used to decompile the game's HUD files.
• ValvePython/vpk (MIT): VPK packing.
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The mod is its author's work; files and previews live on GameBanana, catalog data comes from Deadlock Mod Manager. If you are the author and want it removed, message us. Contacts
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