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Player card · Deadlock

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Eternus II · 48.3 % win rate over 30 days · public Deadlock stats

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Eternus II

Above 99.6 % of players

73wins78losses

win rate 48.3 % over 30 days

Where the rank is going

+2subranks

Over 30 days the rank went up by 2 subranks — the account climbs on its own.

39 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

375 matches over 13 weeks, 203–172 · 64 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Last hits per match159You136Average Eternus65 %Better than
  • Hero damage per minute1,078You944Average Eternus64 %Better than
  • KDA4.64You3.22Average Eternus63 %Better than
  • Souls per minute1,145You1,086Average Eternus61 %Better than
  • Denies per match2.1You2Average Eternus51 %Better than
  • Objective damage per minute151You162Average Eternus47 %Better than
  • Deaths per match6.8You6Average Eternus40 %Better than
  • Shot accuracy47 %You58 %Average Eternus18 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • LashBest23matches60.9 %+12.3 vs rank4.61KDA39,101souls · 33,400
  • Victor21matches33.3 %−16.6 vs rank2.24KDA40,882souls · 37,240
  • Venator13matches38.5 %−7.9 vs rank3.5KDA45,316souls · 37,219
  • Sinclair9matches44.4 %−7.1 vs rank4.54KDA35,184souls · 33,942
  • DrifterWeak spot9matches22.2 %−27.8 vs rank1.6KDA33,491souls · 33,372
  • Graves8matches37.5 %−14.4 vs rank3.66KDA42,122souls · 35,717

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 42.9 %with regular teammates · 49 matches
  • 51 %without them · 102 matches
  • 3.7matches per session on average, longest one — 22
  • 52.8 % → 51.4 %win rate of the first two matches of a session → the fifth and later
  • 47.6 %win rate right after two losses in a row · 21 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 18 % of players in your rank. On Drifter your win rate is 27.8 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus II → Eternus VI: 4,000 points

At a 48% win rate the rank does not grow: you need more wins than losses

Minimum - 14 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.