Player card · Deadlock
zzerial
Eternus II · 48.3 % win rate over 30 days · public Deadlock stats
zzerial
Account · 471616043
Eternus II
Above 99.6 % of players
73wins78losses
win rate 48.3 % over 30 days
Where the rank is going
+2subranks
Over 30 days the rank went up by 2 subranks — the account climbs on its own.


39 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
375 matches over 13 weeks, 203–172 · 64 days with games
How you play against your own rank
Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.
- Last hits per match159You136Average Eternus65 %Better than
- Hero damage per minute1,078You944Average Eternus64 %Better than
- KDA4.64You3.22Average Eternus63 %Better than
- Souls per minute1,145You1,086Average Eternus61 %Better than
- Denies per match2.1You2Average Eternus51 %Better than
- Objective damage per minute151You162Average Eternus47 %Better than
- Deaths per match6.8You6Average Eternus40 %Better than
- Shot accuracy47 %You58 %Average Eternus18 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
LashBest23matches60.9 %+12.3 vs rank4.61KDA39,101souls · 33,400
Victor21matches33.3 %−16.6 vs rank2.24KDA40,882souls · 37,240
Venator13matches38.5 %−7.9 vs rank3.5KDA45,316souls · 37,219
Sinclair9matches44.4 %−7.1 vs rank4.54KDA35,184souls · 33,942
DrifterWeak spot9matches22.2 %−27.8 vs rank1.6KDA33,491souls · 33,372
Graves8matches37.5 %−14.4 vs rank3.66KDA42,122souls · 35,717
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 42.9 %with regular teammates · 49 matches
- 51 %without them · 102 matches
- 3.7matches per session on average, longest one — 22
- 52.8 % → 51.4 %win rate of the first two matches of a session → the fifth and later
- 47.6 %win rate right after two losses in a row · 21 matches
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Shot accuracy: there you are ahead of only 18 % of players in your rank. On Drifter your win rate is 27.8 points below the rank average — that is where to start.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Eternus II → Eternus VI: 4,000 points
At a 48% win rate the rank does not grow: you need more wins than losses
Minimum - 14 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

