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Player card · Deadlock

drifter missing

Ascendant III · 55 % win rate over 30 days · public Deadlock stats

drifter missing

Ascendant III

Above 98.6 % of players

22wins18losses

win rate 55 % over 30 days

Where the rank is going

+4subranks

Over 30 days the rank went up by 4 subranks — the account climbs on its own.

26 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

183 matches over 13 weeks, 99–84 · 39 days with games

How you play against your own rank

Your numbers next to an average Ascendant player. On the right — how many of them you are ahead of.

  • Hero damage per minute1,259You907Average Ascendant84 %Better than
  • KDA6.27You3.22Average Ascendant76 %Better than
  • Souls per minute1,216You1,108Average Ascendant73 %Better than
  • Objective damage per minute289You162Average Ascendant72 %Better than
  • Denies per match2.5You2Average Ascendant57 %Better than
  • Deaths per match5.8You6Average Ascendant52 %Better than
  • Last hits per match145You147Average Ascendant49 %Better than
  • Shot accuracy50 %You57 %Average Ascendant24 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • DrifterBest13matches84.6 %+35.3 vs rank4.31KDA39,987souls · 36,131
  • Calico12matches50 %+0.5 vs rank5.58KDA41,691souls · 37,493
  • Bebop4matches50 %+1.3 vs rank2.89KDA34,740souls · 34,218
  • Mo & Krill3matches33.3 %−16.3 vs rank3.32KDA40,382souls · 37,036
  • Victor2matches50 %−1 vs rank4KDA45,649souls · 39,234
  • Abrams2matches50 %−0.9 vs rank10KDA40,513souls · 35,115

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 35.7 %with regular teammates · 14 matches
  • 65.4 %without them · 26 matches
  • 3.3matches per session on average, longest one — 8
  • 60 % → 66.7 %win rate of the first two matches of a session → the fifth and later
  • 100 %win rate right after two losses in a row · 2 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 24 % of players in your rank.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Ascendant III → Eternus III: 7,000 points

≈ 234 matches at a 55% win rate - 129 wins among them

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.