Player card · Deadlock
tonnylife
Emissary VI · 64.5 % win rate over 30 days · public Deadlock stats
tonnylife
Account · 442436302
Emissary VI
Above 85 % of players
71wins39losses
win rate 64.5 % over 30 days
Where the rank is going
+11subranks
Over 30 days the rank went up by 11 subranks — the account climbs on its own.











101 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
110 matches over 13 weeks, 71–39 · 22 days with games
How you play against your own rank
Your numbers next to an average Emissary player. On the right — how many of them you are ahead of.
- Souls per minute1,399You1,130Average Emissary93 %Better than
- Objective damage per minute511You150Average Emissary92 %Better than
- Last hits per match221You162Average Emissary81 %Better than
- Hero damage per minute1,096You871Average Emissary76 %Better than
- KDA5.58You2.97Average Emissary74 %Better than
- Shot accuracy61 %You55 %Average Emissary74 %Better than
- Denies per match3.7You2Average Emissary71 %Better than
- Deaths per match5.3You6Average Emissary59 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
WraithBest62matches74.2 %+20.8 vs rank4.22KDA49,342souls · 43,854
Venator15matches66.7 %+18.6 vs rank3.41KDA49,223souls · 41,613
HazeWeak spot10matches30 %−23 vs rank2.22KDA47,534souls · 43,299
Infernus8matches62.5 %+15.5 vs rank3.56KDA55,063souls · 41,351
Rat King8matches50 %−6.7 vs rank2.7KDA42,231souls · 40,541
Dynamo4matches50 %−2.8 vs rank2.37KDA34,038souls · 39,368
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 4.4matches per session on average, longest one — 14
- 66 % → 60 %win rate of the first two matches of a session → the fifth and later
- 75 %win rate right after two losses in a row · 8 matches
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Deaths per match: there you are ahead of only 59 % of players in your rank. On Haze your win rate is 23 points below the rank average — that is where to start.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Emissary VI → Oracle VI: 7,000 points
≈ 78 matches at a 65% win rate - 51 wins among them
Minimum - 24 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

