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Player card · Deadlock

tonnylife

Emissary VI · 64.5 % win rate over 30 days · public Deadlock stats

tonnylife

Emissary VI

Above 85 % of players

71wins39losses

win rate 64.5 % over 30 days

Where the rank is going

+11subranks

Over 30 days the rank went up by 11 subranks — the account climbs on its own.

101 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

110 matches over 13 weeks, 71–39 · 22 days with games

How you play against your own rank

Your numbers next to an average Emissary player. On the right — how many of them you are ahead of.

  • Souls per minute1,399You1,130Average Emissary93 %Better than
  • Objective damage per minute511You150Average Emissary92 %Better than
  • Last hits per match221You162Average Emissary81 %Better than
  • Hero damage per minute1,096You871Average Emissary76 %Better than
  • KDA5.58You2.97Average Emissary74 %Better than
  • Shot accuracy61 %You55 %Average Emissary74 %Better than
  • Denies per match3.7You2Average Emissary71 %Better than
  • Deaths per match5.3You6Average Emissary59 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • WraithBest62matches74.2 %+20.8 vs rank4.22KDA49,342souls · 43,854
  • Venator15matches66.7 %+18.6 vs rank3.41KDA49,223souls · 41,613
  • HazeWeak spot10matches30 %−23 vs rank2.22KDA47,534souls · 43,299
  • Infernus8matches62.5 %+15.5 vs rank3.56KDA55,063souls · 41,351
  • Rat King8matches50 %−6.7 vs rank2.7KDA42,231souls · 40,541
  • Dynamo4matches50 %−2.8 vs rank2.37KDA34,038souls · 39,368

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 4.4matches per session on average, longest one — 14
  • 66 % → 60 %win rate of the first two matches of a session → the fifth and later
  • 75 %win rate right after two losses in a row · 8 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 59 % of players in your rank. On Haze your win rate is 23 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Emissary VI → Oracle VI: 7,000 points

≈ 78 matches at a 65% win rate - 51 wins among them

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.