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Player card · Deadlock

aokog

Eternus IV · 52.3 % win rate over 30 days · public Deadlock stats

aokog

Eternus IV

Above 99.8 % of players

57wins52losses

win rate 52.3 % over 30 days

Where the rank is going

+4subranks

Over 30 days the rank went up by 4 subranks — the account climbs on its own.

58 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

439 matches over 13 weeks, 224–215 · 70 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Hero damage per minute1,109You944Average Eternus68 %Better than
  • Last hits per match149You136Average Eternus58 %Better than
  • KDA3.74You3.22Average Eternus55 %Better than
  • Souls per minute1,095You1,086Average Eternus52 %Better than
  • Objective damage per minute173You162Average Eternus52 %Better than
  • Denies per match2.2You2Average Eternus52 %Better than
  • Shot accuracy52 %You58 %Average Eternus31 %Better than
  • Deaths per match7.5You6Average Eternus30 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Deadman Danny15matches53.3 %+11.8 vs rank2.55KDA33,366souls · 31,426
  • ShivWeak spot14matches35.7 %−13.4 vs rank1.9KDA30,817souls · 33,959
  • Bebop13matches61.5 %+10.5 vs rank3.27KDA40,626souls · 32,188
  • Mirage9matches55.6 %+10.4 vs rank2.94KDA41,222souls · 36,827
  • Yamato8matches37.5 %−15.8 vs rank2.14KDA34,702souls · 33,434
  • KelvinBest7matches71.4 %+19.9 vs rank4.77KDA34,252souls · 34,273

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 50 %with regular teammates · 32 matches
  • 53.2 %without them · 77 matches
  • 3.8matches per session on average, longest one — 12
  • 43.8 % → 57.9 %win rate of the first two matches of a session → the fifth and later
  • 58.8 %win rate right after two losses in a row · 17 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 30 % of players in your rank. On Shiv your win rate is 13.4 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus IV → Eternus VI: 2,000 points

≈ 167 matches at a 52% win rate - 87 wins among them

Minimum - 7 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.