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Player card · Deadlock

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Eternus VI · 53.3 % win rate over 30 days · public Deadlock stats

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Eternus VI

Above 100 % of players

96wins84losses

win rate 53.3 % over 30 days

Where the rank is going

0subranks

Over 30 days the rank has not moved: the same subrank as a month ago.

182 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

446 matches over 13 weeks, 278–168 · 82 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Hero damage per minute1,169You944Average Eternus74 %Better than
  • KDA5.13You3.22Average Eternus67 %Better than
  • Objective damage per minute245You162Average Eternus64 %Better than
  • Souls per minute1,143You1,086Average Eternus60 %Better than
  • Denies per match2.2You2Average Eternus53 %Better than
  • Last hits per match134You136Average Eternus49 %Better than
  • Deaths per match6.2You6Average Eternus48 %Better than
  • Shot accuracy56 %You58 %Average Eternus45 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Pocket20matches35 %−10.8 vs rank2.51KDA35,126souls · 38,536
  • BabaBest15matches73.3 %+18.4 vs rank3.42KDA32,290souls · 32,120
  • Deadman Danny12matches33.3 %−8.2 vs rank3.03KDA32,091souls · 31,426
  • Yamato11matches72.7 %+19.4 vs rank4.48KDA35,823souls · 33,434
  • Drifter11matches45.5 %−4.5 vs rank2.59KDA32,826souls · 33,372
  • Rat King9matches66.7 %+15 vs rank3.6KDA31,673souls · 35,431

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 53.4 %with regular teammates · 161 matches
  • 52.6 %without them · 19 matches
  • 4.1matches per session on average, longest one — 14
  • 42 % → 74.5 %win rate of the first two matches of a session → the fifth and later
  • 70.8 %win rate right after two losses in a row · 24 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 45 % of players in your rank. On Mina your win rate is 19 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus V → Eternus VI: 1,000 points

≈ 56 matches at a 53% win rate - 30 wins among them

Minimum - 4 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.