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Player card · Deadlock

##MOGILA208

Eternus I · 53.8 % win rate over 30 days · public Deadlock stats

##MOGILA208

Eternus I

Peak: Eternus II

Above 99.4 % of players

50wins43losses

win rate 53.8 % over 30 days

Where the rank is going

+5subranks

Over 30 days the rank went up by 5 subranks — the account climbs on its own.

72 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

235 matches over 13 weeks, 128–107 · 55 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Denies per match5.2You2Average Eternus84 %Better than
  • Objective damage per minute391You162Average Eternus81 %Better than
  • Last hits per match190You136Average Eternus80 %Better than
  • Souls per minute1,229You1,086Average Eternus76 %Better than
  • KDA6.24You3.22Average Eternus76 %Better than
  • Deaths per match4.7You6Average Eternus66 %Better than
  • Hero damage per minute1,026You944Average Eternus59 %Better than
  • Shot accuracy57 %You58 %Average Eternus49 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • HazeBest26matches65.4 %+14.1 vs rank3.36KDA40,071souls · 37,311
  • IvyWeak spot26matches46.2 %−7.8 vs rank4.85KDA39,512souls · 34,404
  • Wraith16matches56.3 %+3 vs rank5.45KDA39,420souls · 39,234
  • Rat King7matches57.1 %+5.4 vs rank3.48KDA37,320souls · 35,431
  • Vyper3matches100 %+48.4 vs rank7.83KDA32,200souls · 37,283
  • Venator3matches33.3 %−13.1 vs rank1.67KDA31,423souls · 37,219

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 60 %with regular teammates · 10 matches
  • 53 %without them · 83 matches
  • 2.8matches per session on average, longest one — 11
  • 54.7 % → 50 %win rate of the first two matches of a session → the fifth and later
  • 44.4 %win rate right after two losses in a row · 9 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Shot accuracy: there you are ahead of only 49 % of players in your rank. On Ivy your win rate is 7.8 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus I → Eternus VI: 5,000 points

≈ 209 matches at a 54% win rate - 113 wins among them

Minimum - 17 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.