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Player card · Deadlock

Lili Ichijoin

Eternus II · 46.1 % win rate over 30 days · public Deadlock stats

Lili Ichijoin

Eternus II

Peak: Eternus IV

Above 99.6 % of players

76wins89losses

win rate 46.1 % over 30 days

Where the rank is going

+2subranks

Over 30 days the rank went up by 2 subranks — the account climbs on its own.

93 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

416 matches over 13 weeks, 214–202 · 74 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Hero damage per minute1,098You944Average Eternus67 %Better than
  • Denies per match3.3You2Average Eternus67 %Better than
  • Last hits per match151You136Average Eternus60 %Better than
  • KDA4.38You3.22Average Eternus60 %Better than
  • Objective damage per minute205You162Average Eternus57 %Better than
  • Souls per minute1,097You1,086Average Eternus52 %Better than
  • Shot accuracy57 %You58 %Average Eternus49 %Better than
  • Deaths per match7.4You6Average Eternus32 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Yamato58matches56.9 %+3.6 vs rank3.49KDA37,123souls · 33,434
  • Billy20matches55 %+6.1 vs rank2.95KDA36,065souls · 33,538
  • Violet18matches33.3 %−14.9 vs rank2.72KDA31,408souls · 31,932
  • Venator10matches60 %+13.6 vs rank2.51KDA31,133souls · 37,219
  • Apollo8matches25 %−24 vs rank2.37KDA40,176souls · 32,933
  • HazeBest7matches71.4 %+20.1 vs rank2.34KDA35,792souls · 37,311

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 44.9 %with regular teammates · 78 matches
  • 47.1 %without them · 87 matches
  • 6.3matches per session on average, longest one — 18
  • 49 % → 49.3 %win rate of the first two matches of a session → the fifth and later
  • 45.9 %win rate right after two losses in a row · 37 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 32 % of players in your rank. On Lash your win rate is 34.3 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus II → Eternus VI: 4,000 points

At a 46% win rate the rank does not grow: you need more wins than losses

Minimum - 14 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.