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Player card · Deadlock

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Eternus VI · 53.4 % win rate over 30 days · public Deadlock stats

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Eternus VI

Above 100 % of players

125wins109losses

win rate 53.4 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

221 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

455 matches over 13 weeks, 270–185 · 77 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Hero damage per minute1,212You944Average Eternus77 %Better than
  • KDA6.77You3.22Average Eternus77 %Better than
  • Objective damage per minute198You162Average Eternus56 %Better than
  • Deaths per match5.8You6Average Eternus52 %Better than
  • Souls per minute1,092You1,086Average Eternus51 %Better than
  • Shot accuracy57 %You58 %Average Eternus48 %Better than
  • Denies per match1.8You2Average Eternus45 %Better than
  • Last hits per match127You136Average Eternus44 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • The Doorman37matches51.4 %+4.5 vs rank3.46KDA30,645souls · 34,129
  • Violet24matches54.2 %+6 vs rank4.41KDA32,366souls · 31,932
  • Silver22matches50 %+0.4 vs rank2.93KDA35,811souls · 33,240
  • Holliday21matches52.4 %−1.3 vs rank4.72KDA33,420souls · 34,150
  • Grey Talon20matches50 %+3.1 vs rank4.54KDA42,288souls · 33,297
  • GravesBest16matches68.8 %+16.9 vs rank4KDA36,429souls · 35,717

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 54 %with regular teammates · 198 matches
  • 50 %without them · 36 matches
  • 4matches per session on average, longest one — 13
  • 45.2 % → 63.4 %win rate of the first two matches of a session → the fifth and later
  • 68.2 %win rate right after two losses in a row · 22 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Last hits per match: there you are ahead of only 44 % of players in your rank. On Deadman Danny your win rate is 1.5 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus V → Eternus VI: 1,000 points

≈ 56 matches at a 53% win rate - 30 wins among them

Minimum - 4 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.