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Player card · Deadlock

Twitch JaxyDL

Eternus I · 33.3 % win rate over 30 days · public Deadlock stats

Twitch JaxyDL

Eternus I

Above 99.4 % of players

11wins22losses

win rate 33.3 % over 30 days

Where the rank is going

No ranked matches in the last 30 days — the rank did not move.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

388 matches over 13 weeks, 205–183 · 66 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Last hits per match182You136Average Eternus77 %Better than
  • Hero damage per minute1,171You944Average Eternus74 %Better than
  • Souls per minute1,162You1,086Average Eternus64 %Better than
  • Objective damage per minute184You162Average Eternus54 %Better than
  • KDA1.94You3.22Average Eternus29 %Better than
  • Shot accuracy50 %You58 %Average Eternus26 %Better than
  • Deaths per match8.1You6Average Eternus24 %Better than
  • Denies per match0.3You2Average Eternus15 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Shiv4matches25 %−24.1 vs rank2.25KDA45,071souls · 33,959
  • Haze4matches0 %−51.3 vs rank2.07KDA31,000souls · 37,311
  • Seven2matches50 %+0.1 vs rank1.62KDA57,842souls · 38,641
  • Viscous2matches0 %−49.7 vs rank3.8KDA48,000souls · 34,550
  • Rat King1matches100 %+48.3 vs rank3KDA48,000souls · 35,431
  • Rem1matches100 %+50.9 vs rank6KDA48,000souls · 33,436

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 20 %with regular teammates · 5 matches
  • 35.7 %without them · 28 matches
  • 2.1matches per session on average, longest one — 5
  • 41.7 % → 0 %win rate of the first two matches of a session → the fifth and later
  • 0 %win rate right after two losses in a row · 1 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Denies per match: there you are ahead of only 15 % of players in your rank.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus I → Eternus VI: 5,000 points

At a 33% win rate the rank does not grow: you need more wins than losses

Minimum - 17 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.