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Player card · Deadlock

Macintosh++

Ascendant VI · 44.9 % win rate over 30 days · public Deadlock stats

Macintosh++

Ascendant VI

Above 99.1 % of players

48wins59losses

win rate 44.9 % over 30 days

Where the rank is going

+1subrank

Over 30 days the rank went up by 1 subrank — the account climbs on its own.

102 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

282 matches over 13 weeks, 147–135 · 54 days with games

How you play against your own rank

Your numbers next to an average Ascendant player. On the right — how many of them you are ahead of.

  • KDA5.15You3.22Average Ascendant67 %Better than
  • Objective damage per minute232You162Average Ascendant62 %Better than
  • Shot accuracy59 %You57 %Average Ascendant60 %Better than
  • Hero damage per minute913You907Average Ascendant51 %Better than
  • Deaths per match5.9You6Average Ascendant51 %Better than
  • Souls per minute1,105You1,108Average Ascendant50 %Better than
  • Last hits per match142You147Average Ascendant47 %Better than
  • Denies per match1.8You2Average Ascendant45 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • VindictaBest25matches64 %+14.3 vs rank5.11KDA36,794souls · 35,728
  • Wraith15matches60 %+7.3 vs rank4.12KDA40,974souls · 41,130
  • Grey Talon11matches45.5 %−0.8 vs rank3.67KDA34,198souls · 35,946
  • Holliday7matches42.9 %−8 vs rank3.26KDA34,598souls · 36,257
  • Haze6matches50 %−1.8 vs rank2.55KDA41,719souls · 39,701
  • Solomon6matches33.3 %−11.3 vs rank3.05KDA36,751souls · 33,958

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 41.4 %with regular teammates · 29 matches
  • 46.2 %without them · 78 matches
  • 3.1matches per session on average, longest one — 14
  • 47.5 % → 20 %win rate of the first two matches of a session → the fifth and later
  • 31.6 %win rate right after two losses in a row · 19 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Denies per match: there you are ahead of only 45 % of players in your rank. On Pocket your win rate is 26.9 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Ascendant VI → Eternus VI: 7,000 points

At a 45% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.