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Player card · Deadlock

toxic_candyy

Ritualist VI · 41.5 % win rate over 30 days · public Deadlock stats

toxic_candyy

Ritualist VI

Peak: Emissary I

Above 77 % of players

27wins38losses

win rate 41.5 % over 30 days

Where the rank is going

0subranks

Over 30 days the rank has not moved: the same subrank as a month ago.

67 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

238 matches over 13 weeks, 114–124 · 71 days with games

How you play against your own rank

Your numbers next to an average Ritualist player. On the right — how many of them you are ahead of.

  • Denies per match4.1You2Average Ritualist75 %Better than
  • KDA4.48You2.97Average Ritualist64 %Better than
  • Last hits per match166You162Average Ritualist52 %Better than
  • Objective damage per minute141You147Average Ritualist48 %Better than
  • Souls per minute1,086You1,130Average Ritualist41 %Better than
  • Deaths per match6.7You6Average Ritualist41 %Better than
  • Shot accuracy50 %You55 %Average Ritualist31 %Better than
  • Hero damage per minute690You871Average Ritualist27 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • Mo & KrillBest54matches46.3 %−3.8 vs rank3.14KDA40,998souls · 42,020
  • WraithWeak spot6matches16.7 %−36.3 vs rank1.59KDA36,348souls · 44,090
  • Mina5matches20 %−27.1 vs rank2.5KDA38,688souls · 41,274

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 2.1matches per session on average, longest one — 5
  • 39.2 % → 50 %win rate of the first two matches of a session → the fifth and later
  • 40 %win rate right after two losses in a row · 5 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Hero damage per minute: there you are ahead of only 27 % of players in your rank. On Wraith your win rate is 36.3 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Ritualist VI → Emissary VI: 7,000 points

At a 42% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.