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Player card · Deadlock

Renon

Eternus VI · 46.8 % win rate over 30 days · public Deadlock stats

Renon

Eternus VI

Above 100 % of players

101wins115losses

win rate 46.8 % over 30 days

Where the rank is going

No ranked matches in the last 30 days — the rank did not move.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

526 matches over 13 weeks, 285–241 · 64 days with games

How you play against your own rank

Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.

  • Denies per match3.9You2Average Eternus74 %Better than
  • Objective damage per minute294You162Average Eternus72 %Better than
  • Last hits per match171You136Average Eternus72 %Better than
  • Souls per minute1,189You1,086Average Eternus69 %Better than
  • KDA5.08You3.22Average Eternus67 %Better than
  • Hero damage per minute1,089You944Average Eternus66 %Better than
  • Shot accuracy61 %You58 %Average Eternus65 %Better than
  • Deaths per match5.5You6Average Eternus57 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • HazeBest76matches60.5 %+9.2 vs rank3.92KDA40,259souls · 37,311
  • Infernus37matches43.2 %−7.6 vs rank2.68KDA39,710souls · 35,394
  • Deadman Danny31matches29 %−12.5 vs rank2.34KDA31,483souls · 31,426
  • Wraith17matches58.8 %+5.5 vs rank4.72KDA40,381souls · 39,234
  • Venator15matches40 %−6.4 vs rank2.75KDA38,395souls · 37,219
  • SevenWeak spot9matches22.2 %−27.7 vs rank2.86KDA41,573souls · 38,641

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 48.1 %with regular teammates · 189 matches
  • 37 %without them · 27 matches
  • 8.6matches per session on average, longest one — 15
  • 36 % → 51.3 %win rate of the first two matches of a session → the fifth and later
  • 54 %win rate right after two losses in a row · 50 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Deaths per match: there you are ahead of only 57 % of players in your rank. On Seven your win rate is 27.7 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Eternus V → Eternus VI: 1,000 points

At a 47% win rate the rank does not grow: you need more wins than losses

Minimum - 4 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.