Player card · Deadlock
TTV/Angadxo
Eternus II · 53.1 % win rate over 30 days · public Deadlock stats
TTV/Angadxo
Account · 1154764617
Eternus II
Above 99.6 % of players
26wins23losses
win rate 53.1 % over 30 days
Where the rank is going
+1subrank
Over 30 days the rank went up by 1 subrank — the account climbs on its own.

4 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.
Match calendar
13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.
357 matches over 13 weeks, 214–143 · 65 days with games
How you play against your own rank
Your numbers next to an average Eternus player. On the right — how many of them you are ahead of.
- Hero damage per minute1,348You944Average Eternus86 %Better than
- KDA6.93You3.22Average Eternus78 %Better than
- Souls per minute1,220You1,086Average Eternus74 %Better than
- Objective damage per minute272You162Average Eternus68 %Better than
- Denies per match3.1You2Average Eternus63 %Better than
- Deaths per match5.6You6Average Eternus55 %Better than
- Last hits per match139You136Average Eternus52 %Better than
- Shot accuracy50 %You58 %Average Eternus24 %Better than
Heroes of the last 30 days
Win rate and souls are yours, next to the averages for that hero in your rank.
Drifter9matches55.6 %+5.6 vs rank5.24KDA42,609souls · 33,372
Silver4matches50 %+0.4 vs rank4.06KDA44,500souls · 33,240
Sinclair3matches0 %−51.5 vs rank1.7KDA34,800souls · 33,942
Seven2matches100 %+50.1 vs rank2.71KDA22,400souls · 38,641
Victor2matches100 %+50.1 vs rank2.67KDA41,000souls · 37,240
Bebop2matches100 %+49 vs rank6KDA35,200souls · 32,188
Habits
The same matches from another angle: who you play with, how long, and what happens after losses.
- 1.9matches per session on average, longest one — 5
- 50 % → 100 %win rate of the first two matches of a session → the fifth and later
- 50 %win rate right after two losses in a row · 2 matches
What it gives you
Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.
- The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
- Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
- Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.
Your weakest stat is Shot accuracy: there you are ahead of only 24 % of players in your rank.
A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.
What's next
The calculator already starts from your current rank.
Wins calculator
How many wins to a rank
Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.
Eternus II → Eternus VI: 4,000 points
≈ 223 matches at a 53% win rate - 119 wins among them
Minimum - 14 wins in a row without a loss
An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost
Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.

