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Player card · Deadlock

Ваня_губернатор55

Emissary VI · 48.8 % win rate over 30 days · public Deadlock stats

Ваня_губернатор55

Emissary VI

Above 85 % of players

41wins43losses

win rate 48.8 % over 30 days

Where the rank is going

+4subranks

Over 30 days the rank went up by 4 subranks — the account climbs on its own.

80 ranked matches over 30 days. Every step is a subrank, a badge marks a promotion. Hover the curve to see the rank on that day.

Match calendar

13 weeks day by day: the brighter the cell, the more matches that day. Green - more wins, red - more losses.

134 matches over 13 weeks, 62–72 · 57 days with games

How you play against your own rank

Your numbers next to an average Emissary player. On the right — how many of them you are ahead of.

  • Denies per match6.4You2Average Emissary87 %Better than
  • Souls per minute1,274You1,130Average Emissary79 %Better than
  • KDA4.83You2.97Average Emissary67 %Better than
  • Hero damage per minute962You871Average Emissary61 %Better than
  • Objective damage per minute192You150Average Emissary58 %Better than
  • Shot accuracy54 %You55 %Average Emissary43 %Better than
  • Deaths per match6.7You6Average Emissary41 %Better than
  • Last hits per match141You162Average Emissary36 %Better than

Heroes of the last 30 days

Win rate and souls are yours, next to the averages for that hero in your rank.

  • CalicoBest54matches50 %−0.3 vs rank3.71KDA46,714souls · 42,047
  • Haze13matches46.2 %−6.8 vs rank2.69KDA47,020souls · 43,299
  • InfernusWeak spot7matches42.9 %−4.1 vs rank2.65KDA40,843souls · 41,351
  • Wraith4matches50 %−3.4 vs rank2.19KDA37,853souls · 43,854
  • Lady Geist2matches0 %−48.6 vs rank1.8KDA33,388souls · 41,982
  • Abrams1matches100 %+47.7 vs rank2.71KDA41,378souls · 38,954

Habits

The same matches from another angle: who you play with, how long, and what happens after losses.

  • 42.4 %with regular teammates · 33 matches
  • 52.9 %without them · 51 matches
  • 2matches per session on average, longest one — 6
  • 50.8 % → 50 %win rate of the first two matches of a session → the fifth and later
  • 50 %win rate right after two losses in a row · 4 matches

What it gives you

Duo evening and coaching are not a boost for you: you play yourself, with a booster of your rank and above next to you.

  • The lane. Where to stand, when to push, when to give up the wave and go for neutrals — the mistake shows up at once, not three matches later.
  • Mid game. What to do after the lane: which objectives to take, when to group up, when to farm and when to go for souls.
  • Your own matches. You go through them by voice right inside the order: not general advice, but what you did in that game.

Your weakest stat is Last hits per match: there you are ahead of only 36 % of players in your rank. On Infernus your win rate is 4.1 points below the rank average — that is where to start.

A few evenings in a row and lane decisions stop being guesswork — after that you move the rank yourself.

What's next

The calculator already starts from your current rank.

Wins calculator

How many wins to a rank

Counted by the ranked rules: about 300 points per match, 1,000 per sub-rank and 2,000 to cross into the next rank. Checked an account - we filled in your rank and 30-day win rate; change anything.

Emissary VI → Oracle VI: 7,000 points

At a 49% win rate the rank does not grow: you need more wins than losses

Minimum - 24 wins in a row without a loss

An estimate, not a promise: points per match depend on matchmaking quality, and demotion protection softens losses. Rather not play them yourself - win boost

Data from deadlock-api, refreshed every 10 minutes. The card is public stats, like a Steam profile: it changes nothing in the account and is not tied to any order.