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Deadlock Anti-MVP (LVP)

Автор: koldyn446

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29 сентября 2026
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Описание

От автора, на языке оригинала.

This project was created using AI Assistance as part of a workflow for analyzing Deadlock Panorama UI

Deadlock LVP (Least Valuable Player) is a UI mod for Deadlock's post-match statistics that serves as the exact opposite of the official MVP system; it identifies and highlights the player who performed the least effectively.

##  How the LVP (Least Valuable Player) System Works

The LVP title is determined completely objectively using a balanced mathematical impact model — rather than simply looking at raw deaths or K/D ratios.

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 1. Player Filtering & MVP Immunity
* All 12 actual players from the match are evaluated.
* MVP Protection: If a player received an official in-game accolade from Valve (MVP or Key Player), they are automatically immune to the LVP title. The game has already recognized their key contributions.

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###  2. Stat Normalization
To keep scoring fair across both fast 20-minute stomps and 50-minute marathons, raw stats are not compared directly. Instead, each stat is divided by the match-wide average:

> `Norm = Player Stat / Match Average`
*(For example: if a player has 14 deaths while the match average is 8, their Norm_D = 14 / 8 = 1.75).

The formula tracks 6 key metrics:
* **K** (Kills)
* **D** (Deaths)
* **A** (Assists)
* **S** (Souls / Net Worth)
* **PD** (Player Damage)
* **OD** (Objective Damage)

---

###  3. Impact Rating Formula (Score)

Every player receives a final score calculated through weighted coefficients:

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Score = (+1.5 × Norm_K) - (2.0 × Norm_D) + (1.0 × Norm_A) + (1.0 × Norm_S) + (+1.5 × Norm_PD) + (+0.5 × Norm_OD)

Why these exact weights?

-2.0 × Norm_D (Deaths): The heaviest penalty. Constant feeding hands souls straight to enemies and consistently leaves your team at a player disadvantage.


  • +1.5 × Norm_PD & +1.5 × Norm_K (Damage & Kills): Inflicting high hero damage and securing kills are the clearest indicators of teamfight presence.

     +1.0 × Norm_S & +1.0 × Norm_A (Souls & Assists): Rewards baseline utility (solid farming efficiency and supportive assist participation).

     +0.5 × Norm_OD (Objectives): A bonus reward for pushing lanes, securing objectives, and applying map pressure.

    The mod also highlights the player's highest number of deaths.

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